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MyPortfolio Tic Tac Toe WebSocket API

Overview

The Tic Tac Toe WebSocket API facilitates real-time interaction in a Tic Tac Toe game through WebSockets, allowing for live updates and interactive gameplay without the need for continuous polling.

Demo GIF

Technologies Used

SocketIO NestJS Jest TypeScript NPM

  • NestJS version: 10.3.8
  • Socket.IO version: 4.7.5
    • Important: To ensure compatibility, the Socket.IO client version must match the server version. You can use the following CDN for the client:
      <script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.7.5/socket.io.js"></script>
      <link rel="stylesheet" href="./style.css">
    • Alternatively, you can install it via npm:
      npm install [email protected]

Installation

Clone the repository and navigate into the directory:

git clone https://github.com/masechkacat/tic-tac-toe-server.git
cd tic-tac-toe-server

Install dependencies:

npm instal

Set the CORS_ORIGIN in your environment variables to specify the URL of the client from which requests are made (it is recommended to keep CORS enabled for production):

CORS_ORIGIN="http://example.com"

Running the Server

To start the server in different environments:

# Development
npm run start

# Watch mode
npm run start:dev

# Production mode
npm run start:prod

Testing

Run unit tests with:

npm run test

Tests are written for both the game service and the gateway.

Documentation

The server's API is documented using AsyncAPI. Documentation is auto-generated by script .github/workflows/asyncapi-docs.yml and published via GitHub Actions to: Tic Tac Toe WebSocket API 1.0.0

You can also view the documentation locally using the AsyncAPI Viewer by loading the asyncapi.yaml file from the repository.

Example Client

A simple client implementation is deployed at client

Server Usage Information

WebSocket Channels and Messages

General Channel Access

  • Path: /

Subscriptions

Users can subscribe to receive updates which include the game state and other messages:

  • Game Updates

    • Description: Receive current game status, including board state and current player turn.
    • Payload: Includes status, board, currentPlayer, and playerIds.
  • Messages

    • Description: Receive general messages from the server.
    • Payload: Includes text which provides information or feedback.
  • Game Over

    • Description: Notifies when the game ends, either by winning or draw.
    • Payload: Includes text which declares the game result.
  • Errors

    • Description: Error messages in case of invalid moves or server issues.
    • Payload: Includes message detailing the error encountered.

Publishing

Users can send moves to the server:

  • Move
    • Description: Send player moves to the server.
    • Payload: index indicating the position on the board (0-8).

License

GitHub license

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