This project is a physics engine with graphics rendering capabilities, implemented in C++. It allows for realistic simulations of physical properties and provides a visual representation using the SDL2 graphics library.
-
Accurate physics calculations: The physics engine is designed to handle heavy calculations and provides reliable simulation of various physical properties, such as collision detection, gravity, forces, and motion.
-
Real-time rendering: The SDL2 graphics library is utilized to render the simulated physics objects onto a window in real-time. This provides a visual representation of the physics simulations and enhances the user experience.
-
Smooth performance: The project is implemented in C++, taking advantage of its efficiency and low-level control. This ensures smooth handling of heavy physics calculations, resulting in optimal performance.
-
C++ compiler: The project requires a C++ compiler that supports C++11 or higher.
-
SDL2 library: SDL2 is used for graphics rendering. Make sure to have SDL2 installed on your system. You can find more information and installation instructions on the SDL2 website.
-
Clone the repository:
git clone https://github.com/your-username/physics-engine.git
-
Compile the code using a C++ compiler:
g++ -std=c++11 -o physics_engine main.cpp physics.cpp -lSDL2
-
Make sure to link against the SDL2 library using the -lSDL2 flag. Run the compiled executable:
./physics_engine
-
Customize physics simulations: Modify the code in main.cpp or physics.cpp to create your own simulations or incorporate additional physical properties.
-
Adjust rendering settings: You can modify the graphics rendering settings in the code to change the visual representation of the physics simulations.