Releases: marekzajac97/bf2-blender
Releases · marekzajac97/bf2-blender
0.4.4
- fixed "triangulate" option not affecting hidden faces
0.4.3
- fixed 'apply modifiers' and 'triangulate' options not affecting collision mesh
- fixed inverted face normals in collision mesh import/export
- fixed textcoord4 exporting even when lightmap UV was disabled
- enabling lightmap UV generation will not override cusom made UV4 now
0.4.2
- fixed shader for alpha test on statics meshes
- fixed lightmap generation for static meshes (now optional)
- fixed collision meshes getting skipped when named differently than parent object
0.4.1
- Added support for setting up and exporting deforming BundledMesh parts (tank tracks)
- Added support for setting up and exporting BundledMesh animated UVs
0.4.0
- Aligned add-on to be compatible with Blender 4.0 (brakes compatibility with previous versions!)
- Texture maps for materials are now loaded directly from material properties panel
- updated shader for envmap technique
- preserve same collision mesh material order on export after import
0.3.4
- hotfix for broken texture path conversion bug introduced in 0.3.3 version
0.3.3
- fixed BundledMesh missing Specular_LUT map in exported materials
- fixed BundledMesh missing shadow/wreck map in exported materials
- fixed BundledMesh export when different geometry parts share the same face
0.3.2
Windows, Blender 3.4+ (Python 3.10)
- added an exception when root object template is unset
0.3.1
Windows, Blender 3.4+ (Python 3.10)
- fixed BundledMesh export bug, always exporting 0 geom parts
- fixed BundledMesh tracked vehicles import, missing track faces
- fixed GenericFirearm import/export (geometry parts without child ObjectTemplates)
0.3.0
Windows, Blender 3.4+ (Python 3.10)
- BundledMesh export (WIP)
- much faster geometry export
- lots of bug fixes