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Releases: marekzajac97/bf2-blender

0.4.4

30 Jan 17:15
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  • fixed "triangulate" option not affecting hidden faces

0.4.3

26 Jan 21:44
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  • fixed 'apply modifiers' and 'triangulate' options not affecting collision mesh
  • fixed inverted face normals in collision mesh import/export
  • fixed textcoord4 exporting even when lightmap UV was disabled
  • enabling lightmap UV generation will not override cusom made UV4 now

0.4.2

24 Jan 21:32
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  • fixed shader for alpha test on statics meshes
  • fixed lightmap generation for static meshes (now optional)
  • fixed collision meshes getting skipped when named differently than parent object

0.4.1

18 Jan 22:08
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  • Added support for setting up and exporting deforming BundledMesh parts (tank tracks)
  • Added support for setting up and exporting BundledMesh animated UVs

0.4.0

14 Jan 18:43
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  • Aligned add-on to be compatible with Blender 4.0 (brakes compatibility with previous versions!)
  • Texture maps for materials are now loaded directly from material properties panel
  • updated shader for envmap technique
  • preserve same collision mesh material order on export after import

0.3.4

10 Jan 22:12
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  • hotfix for broken texture path conversion bug introduced in 0.3.3 version

0.3.3

10 Jan 18:47
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  • fixed BundledMesh missing Specular_LUT map in exported materials
  • fixed BundledMesh missing shadow/wreck map in exported materials
  • fixed BundledMesh export when different geometry parts share the same face

0.3.2

08 Jan 21:54
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Windows, Blender 3.4+ (Python 3.10)

  • added an exception when root object template is unset

0.3.1

08 Jan 21:44
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Windows, Blender 3.4+ (Python 3.10)

  • fixed BundledMesh export bug, always exporting 0 geom parts
  • fixed BundledMesh tracked vehicles import, missing track faces
  • fixed GenericFirearm import/export (geometry parts without child ObjectTemplates)

0.3.0

06 Jan 21:31
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Windows, Blender 3.4+ (Python 3.10)

  • BundledMesh export (WIP)
  • much faster geometry export
  • lots of bug fixes