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Releases: marekzajac97/bf2-blender

0.8.4

30 Aug 11:15
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  • ported lightmap samples generation for staticmeshes from bfmeshview

0.8.3

28 Aug 20:25
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  • Fixed bad normals on skinned BundledMesh geometry parts
  • changed error to a warning when exceeding bone/geom part BF2 limit
  • some exception handling improvements
  • some optimizations to python based BSP export (should be about 3x faster)

0.8.2

21 Aug 14:31
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  • fixed bone masking during animation controller setup
  • fixed animation export operator not remembering previous settings
  • added option to import animation starting from a specific keyframe

0.8.1

19 Aug 21:02
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  • fixed file extension filter for importer/exporter
  • added drag-and-drop support for all BF2 file extensions

0.8.0

18 Aug 22:14
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  • changed addon ID to io_scene_bf2 in order to comply with new Blender 4.2 requirements IMPORTANT: remove previous versions of the add-on before installing this one
  • added new menu Object -> Show/Hide -> BF2 with options to quickly toggle visibility of collision meshes
  • fixed some bugs with Setup controllers option for animating, it now supports 3P skeletons and can be accesed from Pose -> BF2 menu as well (without the need of animation import)
  • Pose -> Change Parent option is no longer limited to controller bones only

0.7.7

29 Jun 10:16
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  • fixed error on Bundled/Skinned/Static mesh import
  • fixed material merging for skinnedmeshes
  • added option to weld vertices on import

0.7.6

31 May 17:58
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  • fixed texture maps not showing up in GUI
  • fixed Wreck textures in some cases importing as normal map textures
  • fixed BundledMesh export in some cases reporting false errors when Geom hierarchies differ
  • made some optimisations to mesh import
  • same BF2 mesh materials can now be merged into one Blender material when importing
  • added texture suffix checks during export

0.7.5

24 May 15:59
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  • added support for anchor export for StaticMeshes (see documentation)
  • vegetation StaticMeshes now use proper leaf/trunk material shaders
  • texture maps which create forbidden techniques/combinations are now disabled in the material menu

0.7.4

03 May 09:21
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  • fixed lightmap UV generation not working
  • fixed converting texture paths to relative paths not working sometimes

0.7.3

01 May 10:47
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  • fixed broken geom/lod parenting when geom number exceeds 9
  • fixed material setup for alpha tested staticmehes
  • added info message when the export is complete
  • default export filename now matches the object name instead of the blend file name