Releases: marekzajac97/bf2-blender
Releases · marekzajac97/bf2-blender
0.8.4
0.8.3
- Fixed bad normals on skinned BundledMesh geometry parts
- changed error to a warning when exceeding bone/geom part BF2 limit
- some exception handling improvements
- some optimizations to python based BSP export (should be about 3x faster)
0.8.2
- fixed bone masking during animation controller setup
- fixed animation export operator not remembering previous settings
- added option to import animation starting from a specific keyframe
0.8.1
- fixed file extension filter for importer/exporter
- added drag-and-drop support for all BF2 file extensions
0.8.0
- changed addon ID to
io_scene_bf2
in order to comply with new Blender 4.2 requirements IMPORTANT: remove previous versions of the add-on before installing this one - added new menu
Object -> Show/Hide -> BF2
with options to quickly toggle visibility of collision meshes - fixed some bugs with
Setup controllers
option for animating, it now supports 3P skeletons and can be accesed fromPose -> BF2
menu as well (without the need of animation import) Pose -> Change Parent
option is no longer limited to controller bones only
0.7.7
- fixed error on Bundled/Skinned/Static mesh import
- fixed material merging for skinnedmeshes
- added option to weld vertices on import
0.7.6
- fixed texture maps not showing up in GUI
- fixed Wreck textures in some cases importing as normal map textures
- fixed BundledMesh export in some cases reporting false errors when Geom hierarchies differ
- made some optimisations to mesh import
- same BF2 mesh materials can now be merged into one Blender material when importing
- added texture suffix checks during export
0.7.5
- added support for anchor export for StaticMeshes (see documentation)
- vegetation StaticMeshes now use proper leaf/trunk material shaders
- texture maps which create forbidden techniques/combinations are now disabled in the material menu
0.7.4
- fixed lightmap UV generation not working
- fixed converting texture paths to relative paths not working sometimes
0.7.3
- fixed broken geom/lod parenting when geom number exceeds 9
- fixed material setup for alpha tested staticmehes
- added info message when the export is complete
- default export filename now matches the object name instead of the blend file name