-
Notifications
You must be signed in to change notification settings - Fork 0
License
Unknown, Unknown licenses found
Licenses found
Unknown
COPYING
Unknown
COPYING.images
marcelhollerbach/efl-meson-ci
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
EFL === ****************************************************************************** FOR ANY ISSUES PLEASE EMAIL: [email protected] ****************************************************************************** EFL is a collection of libraries for handling many common tasks a developer may have such as data structures, communication, rendering, widgets and more. There are many components inside EFL. They also build various things like shared libraries, loadable plug-in modules and also binary executables. Different elements will end up being licensed differently too. Below is a rundown of the components, what they do and their licensing. All library source is in the src/lib/ directory. All binaries are in src/bin/. All loadable modules are in src/modules/. All data files are in the data/ directory. Licensing details are listed in COPYING and the licenses/ directory. The pc/ directory holds all the Package Config files installed to help developers build against EFL. For more documentation please see: https://www.enlightenment.org/docs PLATFORMS --------- EFL is primarily developerd on Linux (GNU/Linux) and should work on most distributions as long as dependencies are provided. It has been compiled and run also on Windows (using MINGW32 - please see http://www.winbuilds.org ), Mac OS X, FreeBSD and NetBSD. COMPONENTS ---------- **Ecore:** //BSD 2-Clause license// This is the core main-loop, system events and execution layer. This handles running the main loop, integrating with external data and timing sources (the system clock, file descriptors, system signals), and producing an event queue, walking that queue and dispatching events to appropriate callbacks. **Ecore Audio:** //BSD 2-Clause license// This library provides an API for audio playback and recording. It uses pulse audio underneath to handle mixing and policies. The API for this should not be considered stable right now because it relies on EO and EO is not considered finalized yet. **Ecore Cocoa:** //BSD 2-Clause license// This provides wrappers/abstractions around Max OS-X Cocoa APIs to help Mac porting. **Ecore Con:** //BSD 2-Clause license// This provides a completely event-based TCP/UDP and Unix domain socket API that integrates with the main-loop. This means no blocking to send or receive data, supporting "infinite send buffers" with storage and spooling being done by Ecore Con. It also supports SSL encryption transparently turned on or not on the same connection, certificate verification, CURL wrapping for HTTP connection usage (GETs, POSTs etc.), asynchronous DNS lookups and provides the ability to also be a server, not just a client, with the same event-based API. **Ecore Evas:** //BSD 2-Clause license// This acts as glue between the display target (X11, Wayland, Frame buffer, Cocoa on OSX, Win32 etc.) and Evas. It creates/provides a target for Evas to render to (a Window or Surface etc.) and feeds input events (Keyboard, Mouse, Multi-touch) into Evas, which then selects the target object and calls the callbacks. It also provides wrappers/glue for manipulating the Window/Surface. **Ecore Fb:** //BSD 2-Clause license// This provides virtual terminal allocation, access and handling, frame buffer information, raw input handling for keyboard, mouse and touch (via tslib). **Ecore File:** //BSD 2-Clause license// This provides file access convenience APIs for doing simple file operations like renames, copies, listing directories and more. It also supports file change monitoring and URL downloads. **Ecore IMF:** //BSD 2-Clause license// This is an input method abstraction framework to allow EFL to talk to things like SCIM, IBus, Wayland and XIM. This allows for complex text entry in languages such as Chinese, Japanese and Korean. **Ecore IMF Evas:** //BSD 2-Clause license// This library glues Input method support from Ecore IMF and Evas together. **Ecore Input:** //BSD 2-Clause license// This acts as a generic input layer where multiple display systems can post events in the same format to the event queue. **Ecore Input Evas:** //BSD 2-Clause license// This Routes events from Ecore Input into a given Evas canvas which will then route the event further to the destination object and callbacks. **Ecore IPC:** //BSD 2-Clause license// This acts as a layer on top of Ecore Con which handles entire IPC message packets, dealing with header delta compression and portability, as well as ensuring an entire message is received in one go as a single IPC message, regardless of payload data size. The entire API is event based almost exactly like Ecore Con and thus it supports all the transport layers Ecore Con supports. **Ecore SDL:** //BSD 2-Clause license// This acts as a wrapper/glue around SDL to handle SDL Windows as well as input events from SDL and tie them to the Ecore main-loop and event queue. **Ecore Wayland:** //BSD 2-Clause license// This is a glue/wrapper library to interface EFL to Wayland libraries to tie them into the Ecore main-loop and event queue. **Ecore Win32:** //BSD 2-Clause license// This acts as glue/wrapper around Windows Win32 APIs to tie them into the Ecore main-loop and event queue. **Ecore WinCE:** //BSD 2-Clause license// This acts as glue/wrapper around Windows CE APIs to tie them into the Ecore main-loop and event queue. **Ecore X:** //BSD 2-Clause license// This is a library to wrap/deal with Xlib as well as optionally XCB to make dealing with X11 less painful and less footwork as well as being glue to tie these into the Ecore main-loop and event queue. **Edje:** //BSD 2-Clause license// (except the epp binary which is GPLv2) This is a graphics event, input, theme, animation and theme abstraction library used to place many UI/UX elements into data files (called edj files) that define how to react to incoming events/signals, and define animation time lines, states, relative scalable layout and much much more. It comes with a compiler that compiles source "edc" files into "edj" files (which are actually just data files managed by Eet). These "edj" files are fully portable and can work on any OS/Architecture just like a JPEG or PNG might be portable. **Eet:** //BSD 2-Clause license// This library is a data storage, encoding and decoding library designed to be extremely compact, fast and easy to use. It can take data structures directly from memory and serialize them portably to disk, then de-serialize them right back to the same data structures in memory, handling allocation and population of memory all for you in 1 call. It handles indirections such as pointers, linked lists, arrays and hash tables too, so almost any level of data structure complexity can be easily saved and loaded back. It is used for "edj" files by Edje as well as all configuration in Enlightenment, Elementary and Terminology. It supports encryption of data too via SSL, signing of files, as well as various compression techniques. It also supports encoding and decoding of image data in lossless or lossy form. **Eeze:** //BSD 2-Clause license// This library acts as an abstraction to discovering hardware interfaces for sensors as well as removable media and much more. **EFL:** //BSD 2-Clause license// This is just some core common header data like a common version number for EFL and how to expose the EO API. **Efreet:** //BSD 2-Clause license// This library provides code for handling Freedesktop.org standards such as .desktop files, XDG Menus, Icon search paths and more. It provides a central daemon to handle monitoring for changes that the library talks to, and the daemon handles updating local cache files the library reads. **Eina:** //LGPL v2 license// This library provides low-level routines for common things like linked lists, hash tables, growable arrays, basic string buffers, shared string tokens, mmaped() file access, thread abstraction and locking, memory pools, copy-on-write segments, iterators, matrices, general data models, red/black trees, quad-trees, a simple SAX XML parser and more. **EIO:** //LGPL v2 license// This is an asynchronous I/O library for doing disk I/O without blocking. **ElDBus:** //LGPL v2 license// This is a DBus access library to allow you to create DBus services as well as clients. This glues in DBus into the main-loop so all access is asynchronous. **Embryo:** //Small license (same as ZLib license)// This is a small C-like language compiler and byte-code interpreter library. This is used for scripting in Edje. The code is based on original source from the Pawn/Small Language but has been made portable (endianness issues fixed) and 64bit issues fixed, with the runtime library being refactored to be extremely small. **Emotion:** //BSD 2-Clause license// This is a wrapper around Gstreamer and/or Xine and/or external pluggable decoder binaries (generic binaries provided by Emotion Generic Players or any suitable drop-in replacement). This glues in the decoder library, and its output into a smart Evas object that will display the playback for you as the video plays, as well as providing higher level controls to seek, play, pause and query the stream regardless of the back-end used. Note that using the Xine module may effectively make this library GPL v2, so be aware of that before turning that on. **EO:** //BSD 2-Clause license// This is a core object system API that EFL 1.8 and on depend on. The API is not finalized, so do not depend on it yet in EFL 1.8, but future EFL versions will lock it down. This object system does simple and multiple inheritance, refcounting, strong and weak references, auto-deletion of child objects, unifies callback handling with a single path, and also abstracts object pointers to be indirect table lookups for increased safety at runtime. **EPhysics:** //BSD 2-Clause license// This library provides a wrapper around the Bullet physics library, allowing for it to be linked directly with Evas objects and control their behavior as if they were real physical objects. **Escape:** //GPL v2 license// This library is used as a compatibility library to provide missing libc APIs for porting to the Playstation 3 (PS3) native runtime environment. **Ethumb:** //LGPL v2 license// This library provides core API for a thumbnailing daemon as well as the thumbnail daemon itself. Ethumb Client talks with Ethumb to pass off thumbnail generation to a central location to be done asynchronously. **Ethumb Client:** //LGPL v2 license// This is the client-side part of Ethumb that provides an API for clients to request the Ethumb thumbnailer to generate or find cached thumbnails of files. **Evas:** //BSD 2-Clause license// This is the core rendering and scene graph abstraction library for EFL. It manages a stateful 2D scene graph that defines the entire content of any canvas. This supplies rendering back-ends for many display systems like X11, Windows, Wayland, Frame-buffer etc. and via many rendering APIs like OpenGL, OpenGL-ES 2, and pure software implementations that are fast and accurate. **Evil:** //BSD 2-Clause license// This library acts as a porting library for Windows to provide missing libc calls not in Mingw32 that EFL needs. COMPILING AND INSTALLING ------------------------ ./configure make sudo make install If you have doxygen, then you csan build documentation with: make doc You will find documentation in the doc/ directory. REQUIREMENTS ------------ EFL requires a C and C++ compiler by default. C++ exists mostly to interface to C++ libraries like Bullet and our C++ bindings. Required by default: * bullet * libpng * libjpeg * gstreamer (1.x, 0.10 support optional. Ensure all codecs you want are installed.) * zlib * luajit (lua 5.1 or 5.2 support optional) * libtiff * openssl * curl * dbus * libc * fontconfig * freetype2 * fribidi * libpulse * libsndfile * libx11 * libxau * libxcomposite * libxdamage * libxdmcp * libxext * libxfixes * libxinerama * libxrandr * libxrender * libxss * libxtst * libxcursor * libxp * libxi (2.2 or newer) * libgl (opengl/glx or opengl-es2/egl) * giflib * util-linux (limbount + libblkid) * systemd / libudev * poppler / poppler-cpp * libraw * libspectre * librsvg Recommended requirements (highly recommended): * harfbuzz * libwebp * libunwind (where available) Enable these with configure options: --enable-xinput22 \ --enable-image-loader-webp \ --enable-harfbuzz \ --enable-multisense COMPILER FLAGS -------------- You can affect compilation optimization, debugging and other factors by setting your CFLAGS environment variable (and CXXFLAGS). Be aware that to ensure ABI stability you should use the exact same CFLAGS / CXXFLAGS for all the build of EFL and any applications/libraries that depend on them. Other possible recommendations: * scim Enable this with: --enable-scim Framebuffer support: This requires linux frame-buffer support, headers etc. This supports basic frame-buffers like /dev/fb as well as input via /dev/input for keyboards and mice in a basic way. Enable this with: --enable-fb This also turns on support for touch-screens via tslib. Not everyone has tslib, so you may want to disable it with: --disable-tslib You likely don't need static libraries most of the time so you can disable them with: --disable-static You may want to change the install prefix for EFL with: --prefix=/path/to/prefix The default prefix if not given is "/usr/local". Many people like to use prefixes like /opt/e or /opt/efl or /home/USERNAME/software etc. You may want to enable valgrind support if you plan on doing debugging with EFL or apps built on top of EFL. This requires an install of valgrind first. You can enable this with: --enable-valgrind You may want to enable xine support in emotion, as this library provides fairly solid support for a lot of codecs and DVD navigation support and more. You can enable it with: --enable-xine Wayland is also supported fairly solidly in EFL 1.8. It is not required by default due to it being new and not that widely spread. You can enable Wayland support with: --enable-wayland \ --enable-elput \ --enable-drm For faster rendering when dithering down to lower-than 24/32bpp, you can try: --with-evas-dither-mask=small But this will drop quality slightly, using a small 16x16 ordered dither mask rather than the default 128x128. This should save a little memory too in the binary size of Evas. There are many other configure options that can be used, but in general it is not a good idea to go enabling or disabling things unless you wish to break things. The defaults are well tested, with the above recommended options also being well tested. Go much further and your mileage may vary wildly. Disabling features is a good way of breaking EFL functionality, so it is not recommended. The defaults have been carefully considered to provide full functionality so users will not be missing anything. VALGRIND DEPENDENCY ------------------- EFL uses the concept of memory pools (mempool) and this will confuse valgrind memcheck tool. By using memory pool, the memory is still owned by EFL, then valgrind won't alert on memory leaks or use of unused memory. EFL will use memcheck.h from valgrind to declare its memory pools to valgrind, producing better debugging results. However valgrind is only available to limited platforms, making it hard for us to declare it a mandatory requirement. Based on --with-profile={dev,debug} valgrind will be used if available or will be issued a warning. You can force valgrind with --enable-valgrind, or disable it and the warning with --disable-valgrind. EFL does NOT link to valgrind libraries. Then there is NO runtime dependency on valgrind. BULLET PHYSICS DEPENDENCY ------------------------- EFL comes with EPhysics (a physics wrapper library) enabled by default. To build it the user must have BulletPhysics engine installed. More information about BulletPhysics can be obtained in the upstream project web site at http://bulletphysics.org We have received many reports about BulletPhysics installation and distros packages in bad shape, some without even a package. If your distro doesn't ship a BulletPhysics package or you want to build it from source code follow the instructions below: **Required Packages:** You should have cmake installed. Bullet comes with autotools and cmake build systems, do not use the autotools alternative, it's unstable, bogus and hasn't been maintained for quite some time. **Download the tarball from:** http://code.google.com/p/bullet/downloads/list **NOTE:** The current supported version is 2.80 or greater. **Compiling and Installing:** Uncompress it to (say) ~/bullet and: cd ~/bullet/build cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON make sudo make install sudo ldconfig **Ubuntu Users:** Alternatively Ubuntu users have the option to install the BulletPhysics from our official EFL PPA: https://launchpad.net/~efl/+archive/trunk PROFILES -------- EFL build is based on "profiles". It will default to "dev" for unreleased software and "release" for official tarballs. One can change it with --with-profile=NAME, where NAME is one of: * **dev**: extra checks useful to test software. * **debug**: superset of dev, with debug features and assert(). * **release**: optimizations and less checks so it runs faster. CRYPTOGRAPHY ------------ EFL officially uses "openssl" library to do signature, cipher and related. Alternatively one can use "gnutls" (some distros are strict about licenses and want gnutls instead of openssl) or disable it. One can change it with --with-crypto=NAME, where NAME is one of: "openssl", "gnutls" and "none".
About
No description, website, or topics provided.
Resources
License
Unknown, Unknown licenses found
Licenses found
Unknown
COPYING
Unknown
COPYING.images
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published