feat: remove image rect restrictions in tilesets #4166
Draft
+205
−70
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Previously, image rect could only be set on collection tileset tiles. This change allows setting image rect on any tile type.
This allows making "multi tile" tiles without changing any of the existing data layout or needing to painfully create new collections.
Godot 4 has similar feature in merging tiles (even though more advanced and works differently)
This is mostly useful for y sorting and multi tile properties.
Still unfinished, just PRing the first draft for opinions
The baseline currently works (tested with json saving/loading so far), just need to sort out some rendering quirks and make sure I did not broke anything. And maybe improve the usage by a bit.