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Work some command prompts into sleepy flavor text
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meldra authored Dec 29, 2024
1 parent 53d811a commit 7d4e8a6
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10 changes: 5 additions & 5 deletions messages/en.json
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"sleepy_nightmare_start_target": "While walking through the woods, you hear the clopping of hooves behind you. Turning around, you see a headless horseman beginning to chase after you! You think if you can cross the bridge over the nearby river you'll be safe, or you could try hiding and hoping the horseman passes you by. Use \"{=run!command}\" to run towards the river or \"{=hide!command}\" to attempt to hide.",
"sleepy_nightmare_start_target_multiple": "While walking through the woods, you hear the clopping of hooves behind you. Turning around, you see {0:bold} headless horsemen beginning to chase after you! You think if you can cross the bridge over the nearby river you'll be safe, or you could try hiding and hoping the horsemen pass you by. Use \"{=run!command}\" to run towards the river or \"{=hide!command}\" to attempt to hide.",
"sleepy_nightmare_timer_notify": "You only have {0} seconds for each decision, so act quickly!",
"sleepy_nightmare_target_step_0": "You find yourself deep in the heart of the woods, with imposing trees covering up what little moonlight exists with their dense canopy. The path ahead seems to strech on as far as you can see, and you think that you would need to run [b]4[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_1": "You come across a small creek, the water babbling softly in the night as if nothing is amiss. As you approach, a flock of ravens bathing there disperses into all directions. You think that you would need to run [b]3[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_2": "The treeline starts thinning and you start feeling fresh air for the first time in a while, you must be getting close to the edge of the woods! You think that you would need to run [b]2[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_3": "You break clear of the woods into an expansive plains and see a roaring river ahead with a rope bridge going over it. The tall grass of the plains could provide some cover if you lay low, or you could make one final push in hopes that you make it to safety.",
"sleepy_nightmare_dullahan_step": "Your target remains ahead of you. You know that a river lies in the direction they are running, but the supernatural curse that gives you life also forbids you from crossing running water. You estimate your quarry will reach the bridge over the river should they run {0:bold} more {=time,times:plural({0})}.",
"sleepy_nightmare_target_step_0": "You find yourself deep in the heart of the woods, with imposing trees covering up what little moonlight exists with their dense canopy, providing many places to \"{=hide!command}\". The path ahead seems to stretch on as far as you can see, and you think that you would need to \"{=run!command}\" [b]4[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_1": "You come across a small creek, the water babbling softly in the night as if nothing is amiss. As you approach, a flock of ravens bathing there disperses into all directions, a distraction that might allow you to \"{=hide!command}\". You think that you would need to \"{=run!command}\" [b]3[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_2": "The treeline starts thinning and you start feeling fresh air for the first time in a while, you must be getting close to the edge of the woods! You could attempt to \"{=hide!command}\", but you think that you would need to \"{=run!command}\" [b]2[/b] more times to make it to safety.",
"sleepy_nightmare_target_step_3": "You break clear of the woods into an expansive plains and see a roaring river ahead with a rope bridge going over it. The tall grass of the plains could provide some cover if you \"{=hide!command}\", or you could make one final \"{=run!command}\" for it in hopes that you make it to safety.",
"sleepy_nightmare_dullahan_step": "Your target remains ahead of you. You know that a river lies in the direction they are running, but the supernatural curse that gives you life also forbids you from crossing running water. You estimate your quarry will reach the bridge over the river should they run {0:bold} more {=time,times:plural({0})}. Choose whether to give \"{=chase!command}\" or \"{=search!command}\" for them.",
"sleepy_nightmare_escape_run": "You sprint to the bridge with the {=rider,riders:plural({0})} hot on your tail, your adrenaline overcoming your tired legs as you push yourself for one final burst. You make it across the bridge while the {=horseman remains,horsemen remain:plural({0})} behind, seemingly unable to cross over the running water.",
"sleepy_nightmare_escape_hide": "You momentarily break line of sight with your {=pursuer,pursuers:plural({0})} and take the opportunity to dive for cover. You hold your breath for what feels like an eternity as they finally rush past you. After a few more minutes, you gather enough courage to sneak back to the village.",
"sleepy_nightmare_caught": "Your attempts to evade your {=pursuer,pursuers:plural({0})} fail as they catch you...",
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