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lukehollis/README.md

Hey, I'm an applied RL / 3d engineer working on simulations. I'm currently a research scientist at the MIT Media Lab cs sf lab.

map_geospatial_simulator

For a recent project, try out text-to-3d-simulation on a map against real-time LiveUA Map data. I also migrated Unity's ML-Agents to Three.js+Python.

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  1. three-mlagents three-mlagents Public

    Three.js + Torch implementation of Unity's ML-Agents framework for agent training and visualization in browser

    Python 20 1

  2. sphr sphr Public

    Open, hackable 3d digital twin / virtual tour builder that supports 360 images, 3d gaussian splatting, and vfx

    JavaScript 17 4

  3. sf_20k_personas sf_20k_personas Public

    20,000 synthetic human profiles of SF citizens, modeled on real US Census data, for use in simulations

    3

  4. genie-bottle genie-bottle Public

    Forked from myscience/open-genie

    Pytorch implementation of "Genie: Generative Interactive Environments", Bruce et al. (2024).

    Python 3 1

  5. open-healthcare-ai-scribe open-healthcare-ai-scribe Public

    Healthcare AI scribe for real-time medical documentation and clinical templates

    TypeScript 7

  6. llm-urban-simulations llm-urban-simulations Public

    Create multi-agent simulations in game engines for realistic human behaviors and synthetic training data

    C# 26 3