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Releases: luiscastilho/dungeoneering

v1.3.1

26 Sep 22:58
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Added

  • Added new demo scene - The Yawning Portal
  • Added new demo scene - The Lost Library
  • Added button to lock map pan and zoom
  • Added dungeoneering logo to center bottom of the screen

Fixed

  • Fixed grid toggle not working during scene setup
  • Fixed map logo being saved to scene JSON with it's full path

Changed

  • Updated application icons
  • Updated demo scene tokens

v1.3.0

10 Sep 01:14
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Added

  • Separate apps for DM and players, to be used in two separate screens connected to the same computer. A scene loaded in the DM's app is shared with the players' app and after that scene changes are shared in both directions.
  • Tokens are no longer automatically added to the initiative widget. Instead there's a right click menu option to toggle them in initiative.
  • Added missing sight types: blindsight, darkvision and truesight, all with a variety of ranges
  • Added a Burned condition. Useful when fighting Trolls :) or if you are hit by Alchemist's Fire :(
  • When adding new walls, doors or tokens, allow map panning by holding mouse middle button
  • Added a new demo scene - Dungeons of the Grand Illusionist. This one uses a huge map from Dyson Logos to show that the app can be used as a dungeon exploration tool.

Fixed

  • Check for application updates in a separate thread so the application won't hang if a problem occurs
  • Fixed warnings in code - deprecated code, unused variables, etc

Changed

  • Moved website to dungeoneering.app domain
  • Updated dependencies
  • Don't reset map pan and zoom when adding new tokens

v1.2.1

06 Jul 05:18
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Fixed

  • Avoid error during setup, which would get the application stuck in a grey screen - Thanks @Finister-Finn and @Bazzatron19 for reporting and for helping me debug this problem

v1.2.0

24 Jun 03:26
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Added

  • macOS release
  • Linux release
  • Added code to check for updates
  • Setup a GitHub Pages site

Fixed

  • Generate icons script now works with more recent versions of ImageMagick

Changed

  • Improved save and load scene code to work on macOS and Linux
  • Improved logger code to work on macOS and Linux

v1.1.3

06 Jun 22:14
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Fixed

  • Pressing ESC no longer exits the application

Changed

  • Improved logging and error handling
  • Logs are now sent to console and to a log file - /log/dungeoneering.log
  • Log file is rotated every 500KB
  • Only the last 5 rotated log files are kept, older ones are deleted

v1.1.2

03 Jun 15:30
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Fixed

  • Run on fullscreen in second screen, if present

v1.1.1

30 May 19:23
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Changed

  • Wall segments setup can now be stopped by double clicking so you can continue adding segments in another spot on the map
  • Door segments are now added one at a time

v1.1.0

29 May 23:27
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Added

  • Added tooltips to UI buttons, including conditions, light sources, etc., in the right-click menu

v1.0.2

29 May 01:03
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Fixed

  • Token light sources are now visible in all layers; e.g., a goblin carrying a torch can be seen by players from far away if they have line of sight

v1.0.1

27 May 01:41
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Fixed

  • Scenes can now be correctly loaded in any screen resolution, not only in the same resolution where they were created