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In-game settings menu using separate Lua environment
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
local scriptpath = core.get_builtin_path() | ||
local pausepath = scriptpath.."pause_menu"..DIR_DELIM | ||
local commonpath = scriptpath.."common"..DIR_DELIM | ||
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-- we're in-game, so no absolute paths are needed | ||
defaulttexturedir = "" | ||
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local builtin_shared = {} | ||
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assert(loadfile(commonpath .. "register.lua"))(builtin_shared) | ||
assert(loadfile(pausepath .. "register.lua"))(builtin_shared) | ||
dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua") |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
local builtin_shared = ... | ||
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local make_registration = builtin_shared.make_registration | ||
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core.registered_on_formspec_input, core.register_on_formspec_input = make_registration() |
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