Skip to content

longod/InspectIt

Repository files navigation

Inspect It!

This mod allow you to inspect a variety of objects.

Inspect It!

How to use

Begin Inspection

  • You can inspect an object by pressing the assigned key binding (default: F2) when you mouseover an item in the inventory and an activatable object in the world with the cursor. Or you look at an activatable object with the crosshair.

During Inspection

  • You can rotate, move and zoom an object with your mouse.
  • If there is another look, you can switch to it. E.g., armors, clothes, sheathed weapons or the contents of books and scrolls.
  • To finish the inspection, press the same key binding as for the beginning.

Requirements

  • The latest nightly build of Morrowind Script Extender 2.1
  • Morrowind Graphics Extender XE
    • Enable shaders in MGE XE must be enabled to use focuse effect. But there is no need to set up anything in Shader setup.

Compatibility

  • Right Click Menu Exit by Merlord
    • Right-click to exit inspection.
  • Tooltips Complete by Anumaril21
    • If those are descriptions by that mod, it can be displayed during the inspection.
  • Weapon Sheathing by TES3 Community
    • If those are sheathed weapons by that mod, you can switch the display to it.

Known Issues and Future Work

  • Another look for armor and clothing is unstable (experimental)
  • To inspect the player yourself, you have to be TPV (experimental).
  • For some objects, the initial orientation is not appropriate.
  • It does not open and read books and scrolls that include a script. The reason for this is to avoid accidentally opening them, for some of them involve a quest to see if they have been opened or not.
  • If you look at an object from an angle you do not normally see, you may see that there is no geometry there and it looks like a hole. This problem possibly can be solved by model replacer mods.
  • Animations are not played. Especially particles.
  • Trailer-type particles are not displayed.
  • Light sources do not light up.