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puzzlescript: Update the PuzzleScript .info file
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# Software Information | ||
# Software Information - Information about the core software itself | ||
# Name displayed when the user is selecting the core: | ||
display_name = "PuzzleScript (pzretro)" | ||
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# Categories that the core belongs to (optional): | ||
categories = "Game engine" | ||
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# Name of the authors who wrote the core: | ||
authors = "Nathan Whitehead" | ||
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# Name of the core: | ||
corename = "puzzlescript" | ||
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# List of extensions the core supports: | ||
supported_extensions = "pz|pzp" | ||
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# License of the cores source code: | ||
license = "MIT" | ||
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# Privacy-specific permissions needed for using the core: | ||
permissions = "" | ||
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# Hardware Information | ||
# Version of the core: | ||
# display_version = "v0.2.97.30" | ||
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# Hardware Information - Information about the hardware the core supports (when applicable) | ||
# Name of the manufacturer who produced the emulated system: | ||
# manufacturer = "PuzzleScript" | ||
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# Name of the system that the core targets (optional): | ||
systemname = "PuzzleScript" | ||
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# ID of the primary platform the core uses. Use other core info files as guidance if possible. | ||
# If blank or not used, a standard core platform will be used (optional): | ||
systemid = "puzzlescript" | ||
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# Libretro Features | ||
# The number of mandatory/optional firmware files the core needs: | ||
firmware_count = 0 | ||
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# Firmware entries should be named from 0 | ||
# Firmware description | ||
# firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" | ||
# Firmware path | ||
# firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" | ||
# Is firmware optional or not, if not defined RetroArch will assume it is required | ||
# firmware0_opt = "true/false" | ||
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# Additional notes: | ||
# notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" | ||
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# Libretro Features - The libretro API features the core supports. Useful for sorting cores | ||
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# Does the core support savestates | ||
savestate = "true" | ||
savestate_features = "deterministic" | ||
cheats = "false" | ||
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# If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) | ||
savestate_features = "serialized" | ||
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# Does the core support the libretro cheat interface? | ||
cheats = "true" | ||
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# Does the core support libretro input descriptors | ||
input_descriptors = "true" | ||
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# Does the core support memory descriptors commonly used for achievements | ||
memory_descriptors = "false" | ||
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# Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? | ||
libretro_saves = "true" | ||
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# Does the core support the core options interface? | ||
core_options = "true" | ||
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# What version of core options is supported? (later versions allow for localization and descriptions) | ||
core_options_version = "1.3" | ||
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# Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy | ||
load_subsystem = "false" | ||
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# Whether or not the core requires an external file to work: | ||
supports_no_game = "false" | ||
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# Does the core have a single purpose? Does it represent one game or application, requiring predetermined support files or no external data? Used to indicate to a frontend that the core may be presented/handled independently from 'regular' cores that run a variety of content. | ||
single_purpose = "false" | ||
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# Name of the database that the core supports (optional): | ||
database = "PuzzleScript" | ||
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# Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? | ||
hw_render = "false" | ||
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# Which hardware-rendering APIs does the core support? Delimited by pipe characters. | ||
# required_hw_api = "Vulkan >= 1.0 | Direct3D >= 10.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0" | ||
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# Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data | ||
needs_fullpath = "false" | ||
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# Does the core support the libretro disk control interface for swapping disks on the fly? | ||
disk_control = "false" | ||
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description = "Plays PuzzleScript games" | ||
# Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? | ||
is_experimental = "false" | ||
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# Descriptive text, useful for tooltips, etc. | ||
description = "Plays PuzzleScript and PuzzleScript Plus games" |