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Features

Matt Peachey edited this page May 7, 2024 · 4 revisions

Implemented Features

  • libmapper component
  • Binding libmapper signals to attributes of Unity game-objects (i.e., 1 libmapper device per gameObj, 1 signal per attribute).
  • Associating an entire Unity scene with 1 libmapper device, 1 Signal per GameObject.

Proposed Features

Below is a list of features we are planning on implementing for UnityMapper:

  • Outgoing libmapper signals associated with attributes of GameObjects (e.g. for position of a gameObj within a scene).
  • more TBD.
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