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Features
Matt Peachey edited this page May 7, 2024
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- libmapper component
- Binding libmapper signals to attributes of Unity game-objects (i.e., 1 libmapper device per gameObj, 1 signal per attribute).
- Associating an entire Unity scene with 1 libmapper device, 1 Signal per GameObject.
Below is a list of features we are planning on implementing for UnityMapper:
- Outgoing libmapper signals associated with attributes of GameObjects (e.g. for position of a gameObj within a scene).
- more TBD.