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Features

Kyle Smith edited this page Jun 13, 2024 · 4 revisions

Implemented Features

  • libmapper component in Unity
    • Binding libmapper signals to attributes of Unity game-objects (i.e., 1 libmapper device per gameObj, 1 signal per attribute).
    • Associating an entire Unity scene with 1 libmapper device, 1 Signal per GameObject.
  • libmapper + Unity extensibility API link.
  • Supporting Signal Instances in UnityMapper.

Proposed Features

Below is a list of features we are planning on implementing for UnityMapper:

  • more TBD
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