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Reduce garbage produced every update #38

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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
import com.badlogic.gdx.controllers.ControllerListener;
import com.badlogic.gdx.controllers.ControllerMapping;
import com.badlogic.gdx.controllers.ControllerPowerLevel;
import com.badlogic.gdx.utils.IntFloatMap;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.Logger;
import com.badlogic.gdx.utils.TimeUtils;
Expand All @@ -18,20 +19,23 @@ public class JamepadController implements Controller {
private static final IntMap<ControllerButton> CODE_TO_BUTTON = new IntMap<>(ControllerButton.values().length);
private static final IntMap<ControllerAxis> CODE_TO_AXIS = new IntMap<>(ControllerAxis.values().length);
private static final Logger logger = new Logger(JamepadController.class.getSimpleName());
// ControllerButton.values() and ControllerAxis.values() is cached once, to avoid producing garbage every frame
private static final ControllerButton[] CONTROLLER_BUTTON_VALUES = ControllerButton.values();
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Please add a comment why this is done so people only reading the code know there were performance issues

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Yes, good idea, can do!

private static final ControllerAxis[] CONTROLLER_AXIS_VALUES = ControllerAxis.values();

static {
for (ControllerButton button : ControllerButton.values()) {
for (ControllerButton button : CONTROLLER_BUTTON_VALUES) {
CODE_TO_BUTTON.put(button.ordinal(), button);
}

for (ControllerAxis axis : ControllerAxis.values()) {
for (ControllerAxis axis : CONTROLLER_AXIS_VALUES) {
CODE_TO_AXIS.put(axis.ordinal(), axis);
}
}

private final CompositeControllerListener compositeControllerListener = new CompositeControllerListener();
private final IntMap<Boolean> buttonState = new IntMap<>();
private final IntMap<Float> axisState = new IntMap<>();
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Libgdx has IntFloatMap which you can use to achieve this

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Nice, that's what I was looking for. Thx!

private final IntFloatMap axisState = new IntFloatMap();
private final String uuid;
private final String name;
private ControllerIndex controllerIndex;
Expand Down Expand Up @@ -128,11 +132,11 @@ private ControllerAxis toAxis(int axisCode) {
}

private void updateAxisState() {
for (ControllerAxis axis : ControllerAxis.values()) {
for (ControllerAxis axis : CONTROLLER_AXIS_VALUES) {
int id = axis.ordinal();

float value = getAxis(id);
if (value != axisState.get(id)) {
if (value != axisState.get(id, 0)) {
if (logger.getLevel() == Logger.DEBUG) {
logger.debug("Axis [" + id + " - " + toAxis(id) + "] moved [" + value + "]");
}
Expand All @@ -143,7 +147,7 @@ private void updateAxisState() {
}

private void updateButtonsState() {
for (ControllerButton button : ControllerButton.values()) {
for (ControllerButton button : CONTROLLER_BUTTON_VALUES) {
int id = button.ordinal();

boolean pressed = getButton(id);
Expand All @@ -163,11 +167,11 @@ private void updateButtonsState() {
}

private void initializeState() {
for (ControllerAxis axis : ControllerAxis.values()) {
axisState.put(axis.ordinal(), 0.0f);
for (ControllerAxis axis : CONTROLLER_AXIS_VALUES) {
axisState.put(axis.ordinal(), 0);
}

for (ControllerButton button : ControllerButton.values()) {
for (ControllerButton button : CONTROLLER_BUTTON_VALUES) {
buttonState.put(button.ordinal(), false);
}
}
Expand Down