Basic GZDoom reimplementation of the Eternity Engine HUD, using SBARINFO.
Graphic assets taken from here and converted/tweaked.
- Palette-independent PNG graphics
- UsesAmmo/UsesSecondaryAmmo support
- InventoryBar/SelectedInventory support
- optional Level Stats (off by default)
- hidden StatusBar in automap
- the Slot for the current weapon is not higlighted
- the Ammo indicator coloring is not quantity-based
- the Armor indicator coloring is not class-based