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# for checking lints | ||
pip install flake8 | ||
flake8 . | ||
``` | ||
``` |
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# Copyright 2021 ETH Zurich, NVIDIA CORPORATION | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
# SPDX-License-Identifier: BSD-3-Clause |
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# Copyright 2021 ETH Zurich, NVIDIA CORPORATION | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
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from .ppo import PPO | ||
"""Implementation of different RL agents.""" | ||
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from .ppo import PPO | ||
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__all__ = ["PPO"] |
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# Copyright 2021 ETH Zurich, NVIDIA CORPORATION | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
"""Submodule defining the environment definitions.""" | ||
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from .vec_env import VecEnv | ||
from .vec_env import VecEnv | ||
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__all__ = ["VecEnv"] |
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# Copyright 2021 ETH Zurich, NVIDIA CORPORATION | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
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"""Definitions for neural-network components for RL-agents.""" | ||
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from .actor_critic import ActorCritic | ||
from .actor_critic_recurrent import ActorCriticRecurrent | ||
from .actor_critic_recurrent import ActorCriticRecurrent | ||
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__all__ = ["ActorCritic", "ActorCriticRecurrent"] |
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