Air native extension providing wacom stylus support and wacom multitouch support OSX.
##key bits (in the order to build them)
- as3-library/MaxOS-x86 -- the flashbuilder project for the wrapper.swc
- MacOS-x86/WacomFeelANE.xcodeproj -- the thing that builds WacomFeelANE.xcodeproj. it cheats a little in that it manually includes the required FlashRuntimeExtensions.h.
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- the XCODE project calls the "build.command" script to rebuild the ANE on "Build for Archiving"
- TestWacomANE -- trivial test app that traces the result of the call to the native extension
- do a "Clean…" rebuild in Flash Builder 4.7 to pick up the latest build of the native side of your native extension
- (to pick up changes to the as3-side of your native extension you still have to quit flash builder as far as I can tell)
- add the ANE to your project via the Native Extensions sub-tab of the project "Build Path" properties
- check the "Package" checkbox in the Native Extensions sub-tab of the project "Build Packaging" properties
- (and, yes, you can just reference the ANE from the place that the )
- Either
-
- extend your base class from DeviceManagerClient (to have your app automatically fill the screen on the wacom)
-
- or instantiate WacomANE