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2. Swizzling
elect edited this page Aug 5, 2017
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Shader languages like GLSL often feature so-called swizzle expressions, which
may be used to freely select and arrange a vector's components. For example,
variable.x, variable.xzy and variable.zxyy respectively form a scalar,
a 3D vector and a 4D vector. The result of a swizzle expression in GLSL can be
either an R-value or an L-value. Swizzle expressions can be written with
characters from exactly one of xyzw.
val A = Vec2()
var B = Vec2()
B.yx = A.wy
B = A.xxVec2 A = Vec2();
Vec2 B = Vec2();
B.yx(A.wy)
B = (Vec2) A.xx()There are also alias available, such as rgba and stpq, but not swizzling
on them yet at the moment.