This plugin integrates the Planck.js (Based on Box2d) physics engine with Phaser3, allowing for advanced collision detection and dynamic body types. This plugin is still in development, please feel free to submit a PR or issue to help us improve this integration.
- ⭐ Support for Planck bodies (Box, Circle, Edge, Polygon).
- ⭐ Continuous Collision Detection (CCD) for bodies with 'Bullet' property.
- ⭐ Distance Joints, Revolute Joints
- ⭐ ...and more!
You can install the latest version of phaser3-planck via npm or yarn.
npm install -S phaser3-planck
or...
yarn add phaser3-planck
First, import the package and update your global game configuration to include the plugin.
import PhaserPlanck from 'phaser3-planck'
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
plugins: {
scene: [{
key: 'PhaserPlanck',
plugin: PhaserPlanck,
mapping: 'planck'
}]
},
physics: {
planck: {
gravity: {
x: 0,
y: 3
},
scaleFactor: 30,
debug: false
}
},
scene: []
};
new Phaser.Game(config);
You can create different bodies in your scene using the following syntax:
// Box
this.planck.add.box(400, 100, 30, 30)
// Circle
this.planck.add.circle(300, 20, 10)
// Edge (Line)
this.planck.add.edge(200, 300, 600, 300)
// Polygon
this.planck.add.polygon(340, 100, [[0, 0], [0, 70], [50, 100]])
The central Body class that all bodies extend, provides similar API methods / properties to Planck. A list of these properties / methods is listed below.
TODO
Type | Status |
---|---|
Box | ✔️ |
Circle | ✔️ |
Edge | ✔️ |
Polygon | ✔️ |
Type | Status |
---|---|
Distance | ✔️ |
Friction | |
Gear | |
Motor | |
Mouse | |
Prismatic | |
Pulley | |
Revolute | ✔️ |
Rope | |
Weld | |
Wheel |
Please feel free to post a PR / issue, we are looking for contributors to help with this effort. Thanks!
You are welcome to contact me on:
- Discord: notchris#4207
- IRC (Freenode): notchris