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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
<head> | ||
<script src="https://unpkg.com/[email protected]/konva.min.js"></script> | ||
<meta charset="utf-8"> | ||
<meta charset="utf-8" /> | ||
<title>Konva Drag and Drop Collision Detection Demo</title> | ||
<style> | ||
body { | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
background-color: #F0F0F0; | ||
} | ||
body { | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
background-color: #f0f0f0; | ||
} | ||
</style> | ||
</head> | ||
</head> | ||
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<body> | ||
<body> | ||
<div id="container"></div> | ||
<script> | ||
var width = window.innerWidth; | ||
var height = window.innerHeight; | ||
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var stage = new Konva.Stage({ | ||
container: 'container', | ||
width: width, | ||
height: height | ||
}); | ||
var width = window.innerWidth; | ||
var height = window.innerHeight; | ||
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var layer = new Konva.Layer(); | ||
stage.add(layer); | ||
var stage = new Konva.Stage({ | ||
container: 'container', | ||
width: width, | ||
height: height | ||
}); | ||
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function createShape() { | ||
var group = new Konva.Group({ | ||
x: Math.random() * width, | ||
y: Math.random() * height, | ||
draggable: true | ||
}); | ||
var shape = new Konva.Rect({ | ||
width: 30 + Math.random() * 30, | ||
height: 30 + Math.random() * 30, | ||
fill: 'green', | ||
rotation: 360 * Math.random(), | ||
name: 'fillShape' | ||
}); | ||
group.add(shape); | ||
var layer = new Konva.Layer(); | ||
stage.add(layer); | ||
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var boundingBox = shape.getClientRect({ relativeTo: group }); | ||
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var box = new Konva.Rect({ | ||
x: boundingBox.x, | ||
y: boundingBox.y, | ||
width: boundingBox.width, | ||
height: boundingBox.height, | ||
stroke: 'red', | ||
strokeWidth: 1 | ||
}); | ||
group.add(box); | ||
return group; | ||
} | ||
function createShape() { | ||
var group = new Konva.Group({ | ||
x: Math.random() * width, | ||
y: Math.random() * height, | ||
draggable: true | ||
}); | ||
var shape = new Konva.Rect({ | ||
width: 30 + Math.random() * 30, | ||
height: 30 + Math.random() * 30, | ||
fill: 'grey', | ||
rotation: 360 * Math.random(), | ||
name: 'fillShape' | ||
}); | ||
group.add(shape); | ||
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for (var i = 0; i < 10; i++) { | ||
layer.add(createShape()); | ||
} | ||
layer.draw(); | ||
var boundingBox = shape.getClientRect({ relativeTo: group }); | ||
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layer.on('dragmove', function (e) { | ||
var target = e.target; | ||
var targetRect = e.target.getClientRect(); | ||
layer.children.each(function (group) { | ||
// do not check intersection with itself | ||
if (group === target) { | ||
return; | ||
} | ||
if (haveIntersection(group.getClientRect(), targetRect)) { | ||
group.findOne('.fillShape').fill('red'); | ||
} else { | ||
group.findOne('.fillShape').fill('green'); | ||
} | ||
// do not need to call layer.draw() here | ||
// because it will be called by dragmove action | ||
}); | ||
}) | ||
var box = new Konva.Rect({ | ||
x: boundingBox.x, | ||
y: boundingBox.y, | ||
width: boundingBox.width, | ||
height: boundingBox.height, | ||
stroke: 'red', | ||
strokeWidth: 1 | ||
}); | ||
group.add(box); | ||
return group; | ||
} | ||
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for (var i = 0; i < 10; i++) { | ||
layer.add(createShape()); | ||
} | ||
layer.draw(); | ||
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layer.on('dragmove', function(e) { | ||
var target = e.target; | ||
var targetRect = e.target.getClientRect(); | ||
layer.children.each(function(group) { | ||
// do not check intersection with itself | ||
if (group === target) { | ||
return; | ||
} | ||
if (haveIntersection(group.getClientRect(), targetRect)) { | ||
group.findOne('.fillShape').fill('red'); | ||
} else { | ||
group.findOne('.fillShape').fill('grey'); | ||
} | ||
// do not need to call layer.draw() here | ||
// because it will be called by dragmove action | ||
}); | ||
}); | ||
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function haveIntersection(r1, r2) { | ||
return !( | ||
r2.x > r1.x + r1.width || | ||
r2.x + r2.width < r1.x || | ||
r2.y > r1.y + r1.height || | ||
r2.y + r2.height < r1.y | ||
); | ||
} | ||
function haveIntersection(r1, r2) { | ||
return !( | ||
r2.x > r1.x + r1.width || | ||
r2.x + r2.width < r1.x || | ||
r2.y > r1.y + r1.height || | ||
r2.y + r2.height < r1.y | ||
); | ||
} | ||
</script> | ||
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</body> | ||
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</html> | ||
</body> | ||
</html> |