Screen('DrawDots'): Only apply a margin to non-square dot types. #273
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Only round dots get trimmed in the fragment shader, and so dot_type=4 was left with too much padding from the vertex shader.
Tested on Ubuntu 20.04 + AMD Pro W5500 + Octave with this script: https://gist.github.com/aforren1/31028d18da246db26bae207a009d23b0. The first row of dots is
dot_type=0
, the second row isdot_type=4
, and the third isdot_type=3
.The first image is the old behavior with 10px dots, and the second is the new.