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BA2LW is a project intended to make Blue Archive Memorial Lobby used as Interactive Live Wallpaper on your desktop.
This project is a fork of ba2wall by Tualin14 that no longer maintained. You can checkout his work at Steam Wallpaper Engine Workshop.
BA2LW.exe
Main executable.Data/
Root directory contains all charater L2D assets & settings.config.json
Global configuration file, such as set the current active wallpaper, FPS, etc.{Character Name}
Root directory for each character assets & settings.Voice/
CharacterMemorial Lobby
voice assets. (Customizable)*.atlas
Character Spine Atlas asset.*.png
Character Spine Texture asset.*.skel
Character Spine Skeleton asset.settings.json
The settings for this L2D, such aspatRange
,bones
.Theme.ogg
The wallpaper background music. (Customizable)
{Other Character}
- ...
- [string]
wallpaper
The current active wallpaper. Based on the character directory name{Character Name}
. - [int]
fps
The FPS limit. The value must be absolute number. - [bool]
debug
Show additional information, such as interactable area, bones name, etc. (Developer Only)
- [string]
student
Student file name. Based on Spine assets base name. (E.g.Shiroko_home.atlas
,Shiroko_home.png
,Shiroko_home2.png
. The student name would beShiroko_home
.) - [bool]
rotation
Straighten the character. Can be used by student like Xinnai. (Need more info) - [float]
scale
The scale of character & background Spine. - [float]
lookRange
The max range for the eyes to move. - [string[]]
imageList
The list of character Spine images. bone
- [string]
eyeL
Character left eye root bone name. - [string]
eyeR
Character right eye root bone name. - [string]
halo
Character halo root bone name. - [string]
neck
Character neck root bone name.
- [string]
pat
- [float]
range
Pat area of the head. Rectangle shaped. - [bool]
somethingWrong
Set this totrue
if the head does not follow the mouse movement when you pat. (Need more info)
- [float]
bgm
- [bool]
enable
Enable/Disable background music. - [float]
volume
Background music volume. Range: 0 ~ 1. - [string]
clip
The file name of the background music.
- [bool]
sfx
The L2D sound effect. A few L2D have ambient sounds, such as Kayoko.- [bool]
enable
Enable/Disable sound effect. - [string]
name
The sound effect file name. - [float]
volume
Sound effect volume. Range: 0 ~ 1.
- [bool]
talk
- [string]
voiceData
The directory name of the character voice assets. - [float]
volume
Character voice volume. Range: 0 ~ 1. - [bool]
onlyTalk
Some student sound events are not specifically set and they are all turned on for Talk events. If there is no sound, set it totrue
. - [int]
maxIndex
The number of voice talk animations. Counted only the first number from the last.
(E.g.Hihumi_MemorialLobby_1_1.ogg
,Hihumi_MemorialLobby_1_2.ogg
,Hihumi_MemorialLobby_2_1.ogg
. The index are2
.)
- [string]
bg
If the background is also animated, such as Hoshino & Yuzu.- [bool]
isSpine
Is the background animated? - [string]
name
Background image file name. The naming rule are same asstudent
. state
- [bool]
more
Whether there are other states besides the default state. Such as star field background and animation of a whale. (Need more info) - [string]
name
other state names. (Need more info)
- [bool]
- [string[]]
imageList
The list of background Spine images.
- [bool]
-
Open the program with debug to see the display on the left
-
Open the program and the interaction range is correct.
-
Because these files do not follow certain naming conventions.
Take halo as an example, the general root bone is named Halo, Halo_Root, Halo_01
-
There are cases where the left and right eyes are named oppositely, such as Baizi
Koharu
{ "student": "Koharu_home", "rotation":true, "scale":1, "imageList": [ "Koharu_home", "Koharu_home2" ], "bgm": { "enable": true, "volume": 0.2 }, "talk": { "volume": 1, "onlyTalk": true, "maxIndex": 5 }, "bone": { "eyeL": "L_Eye_1_01", "eyeR": "R_Eye_1_01", "halo": "Halo_Root", "neck": "Neck_01" } }
Kayoko (with the sound of rain in the background)
{ "student": "Kayoko_home", "rotation": false, "scale": 1, "imageList": [ "Kayoko_home", "Kayoko_home2" ], "bgm": { "enable": true, "volume": 0.2 }, "se": { "enable": true, "name": "Rain.wav", "volume": 0.4 }, "talk": { "volume": 1, "onlyTalk": true, "maxIndex": 5 }, "bone": { "eyeL": "L_Eye_01", "eyeR": "R_Eye_01", "halo": "Halo_Root", "neck": "Neck" } }
Hoshino (the background is animated)
{ "student": "Hoshino_home", "rotation": false, "scale": 1, "imageList": [ "Hoshino_home" ], "bgm": { "enable": true, "volume": 0.2 }, "talk": { "volume": 1, "onlyTalk": false, "maxIndex": 3 }, "bone": { "eyeL": "L_Eye", "eyeR": "R_Eye", "halo": "Halo_01", "neck": "Neck" }, "bg": { "isSpine": true, "name": "Hoshino_home_background", "state": { "more": true, "name": "WhaleMove_01_R" }, "imageList": [ "Hoshino_home_background", "Hoshino_home_background2" ] } }
Hifumi (to solve the problem that the touch head does not move with the mouse)
{ "student": "Hihumi_home", "rotation": false, "scale": 1, "lookRange": 0.5, "pat": { "range": 0.3, "somethingWrong": true }, "imageList": [ "Hihumi_home", "Hihumi_home2" ], "bgm": { "enable": true, "volume": 0.3 }, "talk": { "volume": 1, "onlyTalk": false, "maxIndex": 6 }, "bone": { "eyeL": "L_Eye_01", "eyeR": "R_Eye_01", "halo": "Halo_01", "neck": "Neck" } }
- Tualin14, the original creator.
- spine-unity, the backbone of Blue Archive Live 2D engine.
You can use my forked spine-unity that support installing via Package Manager.
- UniTask, the Asynchronous library for faster runtime speed.
- SerializedDictionary, a handy tool to inspecting Dictionary on Unity Inspector that's not officially supported.
The project is licensed under GNU GPL 3.0, not Blue Archive related assets.
For more information about the GNU General Public License version 3.0 (GNU GPL 3.0), please refer to the official GNU website: https://www.gnu.org/licenses/gpl-3.0.html
This project is not affiliated with Nexon, NEXON Games Co., Ltd. nor any their affiliator. It's intended as a tool for fun for Blue Archive Sensei's. Any Blue Archive assets and resources used in this project is property and copyright of those respective authors.
Blue Archive is property dan copyright of Nexon, NEXON Games Co., Ltd.