Kinectron is an Electron-based application that enables real-time streaming of Microsoft Azure Kinect data into web browsers using WebRTC. It provides a simple way for creative coders, interactive designers, and researchers to access depth-sensing data in web applications without the need for native code.
Kinectron Version 1 is now available with support for Azure Kinect only. Version 0, with support for Windows and Azure Kinect is no longer supported as of May 2025. Three-Kinectron and Aframe addons are not updated to work with Version 1.
Get started with Kinectron.
Kinectron is maintained by Lisa Jamhoury with support from Aarón Montoya-Moraga. It was originally developed by Shawn van Every and Lisa Jamhoury at New York University's Interactive Telecommunications Program (NYU ITP) under the Google xStory Experiments in Storytelling Research Grant, which supports experiments with emerging technology in service of new forms of storytelling.
Past collaborators include Stephanie Koltun, Or Fleisher, Tiri Kananuruk, and Dror Ayalon.
Kinectron Version 1 is generously supported by an APOSSIBLE Applied Experiments grant.