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Card-Wars

This project is about turning the Card Wars TCG (from Adventure Time) into a playable video game. Once I implement the core mechanics of the TCG I will likely turn it into its own unique game, or my interpretation of Card Wars. This will include New Cards! BPDrej has been hard at work creating a new Landscape Type! More on that below. For now, the Goal is a PC, or Browser Friendly Game.

Roadmap

Goals:

Done:

  • Dynamic Cards (stats can be updated in real time)
  • Drag and Drop system
  • Hover Animations
  • Automatic Hand spacing
  • Drawing and Playing Cards
  • Decks
  • Fighting
  • Discard Pile

Next:

  • Card Effects
  • Spell Zone
  • Main Menu

Nerdy Details:

  • Data can be read from a JSON file containing the stats, description, etc. of every card.
  • Cards are now saved as indididual Resources containing all their stats. This might be a good place to implement their effects too.
  • Cards use a template so that only the art's image of the card needs to be saved and everything else is dynamic (no scans and real time stat changes).

Dreams, or: Unrealistic, Delusional Goals

  • Move the game to 3D (Like Hearthstone)
  • 3D Models for Cards that play animations according to their actions
  • Cross Platform (Console, Mobile, PC)
  • VR compatibility (very delusional)

New Content

We (mostly BPDrej) have been brainstorming and working on a new Landscape Type, The Blazing Badlands, for years now. (The Artowork is 100% up to official standards aswell!) I'm excited to have a talented artist, capable of official looking artowrk, working with me on this project.