Skip to content

Update ParticleSystemControlMixer.cs #5

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

EvandroLins
Copy link

Added an override to OnGraphStop() so the particle would stop emitting when the timeline stops midplay.
This is useful in my case because I'm using timelines as states, and not always would wait till the timeline ends, so the particle system from the previous timeline/state still played through.

Added an override to OnGraphStop() so the particle would stop emitting when the timeline stops midplay.
This is useful in my case because I'm using timelines as states, and not always would wait till the timeline ends.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant