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Added new Build Stripping setting for those who only need Deformables to run in edit-mode
Added better LOD Group support with a new Culling Mode for Deformables, which skips deformer calculations on invisible meshes
Now if you add a Deformable to an LOD Group, a popup will give you the option to make the children deformable, and create a group deformer for them to share
Added "Fix it!" button to Deformable inspector when the mesh does not have Read/Write permissions enabled (finally!)
Don't want to use the Creator window? Deformables and deformers can be created by right-clicking in the Hierarchy
Fixes
Fixed bug where elastic deformable only applied newly modified data
Fixed bug where elastic deformable would snap when initialized
Fixed noise deformers not scaling in worldspace correctly
Normals and bounds are not recalculated if vertices are undirtied
Default custom bounds are a 1m cube instead of an infinitely small point
Removed a couple GC goofs
Changed Deformable inspector to only queue editor loop updates when a property is changed