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0.5.2

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@kadir014 kadir014 released this 28 Oct 10:58
· 240 commits to main since this release

Updatelog

  • Improved collision persistance.
    • Completely reworked the hash map implementation.
    • Fixed SHG losing collision persistance. However this affects the performance.
    • New nv_Space.collision_persistance attribute defines the number of frames a collision resolution stays alive for.
  • New methods nv_Space_remove & nv_Space_kill
  • Added kill boundaries (nv_Space.kill_bounds & nv_Space.use_kill_bounds).
  • New examples: varying_friction.c and domino.c
  • Matrix API has been refactored and moved to its own header.
  • Improved docs.
  • Better platform detection in nova_builder.py build script.