Releases
1.14.18.134
version 1.14.18.134 (20220410)
Support for the wait keyword in ACTORDEF.
Corrected states initialization for DEHEXTRA.
Faster and safer thread de-allocation.
Fixed bug in png image handling.
Fixed bug that could rarely cause infinite loop in DEHACKED lumps.
Recognizes multiple SUBMITNEWFRAMES commands in DEHACKED.
Fixed potential memory corruption problem in R_MakeSpans() in 4k resolution.
"ACTIVE SOUND" alias for "ACTION SOUND" DEHACKED field.
"RADIUS" alias for "WIDTH" DEHACKED field.
Use 64 characters long string for short names in PK3.
Added "DROPPED ITEM" alias for "DROPITEM" DEHACKED field.
Fixed masked middle texture bleeding when player was exactly placed on the line.
Small optimization to masked middle textute rendering.
Fixed misspelled of "joystick" in the menus.
Improved priority logic for sound channel selection.
Default sound channels increased to 32.
Speed optimizations by better exploitation of multiple threads.
Proper windowed mode.
Increased saved game size to 5MB.
Added full_sounds console variable.
The player can choose to use CAPS LOCK for autorun.
You can’t perform that action at this time.