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Version 1.14.18.134

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@jval1972 jval1972 released this 24 Apr 16:42
· 3 commits to master since this release

version 1.14.18.134 (20220410)

  • Support for the wait keyword in ACTORDEF.
  • Corrected states initialization for DEHEXTRA.
  • Faster and safer thread de-allocation.
  • Fixed bug in png image handling.
  • Fixed bug that could rarely cause infinite loop in DEHACKED lumps.
  • Recognizes multiple SUBMITNEWFRAMES commands in DEHACKED.
  • Fixed potential memory corruption problem in R_MakeSpans() in 4k resolution.
  • "ACTIVE SOUND" alias for "ACTION SOUND" DEHACKED field.
  • "RADIUS" alias for "WIDTH" DEHACKED field.
  • Use 64 characters long string for short names in PK3.
  • Added "DROPPED ITEM" alias for "DROPITEM" DEHACKED field.
  • Fixed masked middle texture bleeding when player was exactly placed on the line.
  • Small optimization to masked middle textute rendering.
  • Fixed misspelled of "joystick" in the menus.
  • Improved priority logic for sound channel selection.
  • Default sound channels increased to 32.
  • Speed optimizations by better exploitation of multiple threads.
  • Proper windowed mode.
  • Increased saved game size to 5MB.
  • Added full_sounds console variable.
  • The player can choose to use CAPS LOCK for autorun.