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Cart Compatibility
Jon Bell edited this page Mar 10, 2022
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56 revisions
This is not meant to be a comprehensive list of carts. It is a gathering place for listing carts that have reported issues with a brief description and link back to the issue which should describe the problem in more detail. Thanks to thipeto for creating issue #56 with a nice breakdown of carts by issue that lead to the creating of this page.
CartTitle | BBS Link | Problem Description | Issue Link |
---|---|---|---|
3D Racing Game WIP | BBS | line 39 seems to use if ... do instead of if ... then
|
needs more investigation |
SlipWays | BBS | line 320, appears to be problem with -= compound operator being used on a new local variable with the same name as a parameter in the function. I'm not familiar enough with the lexer/parser work in z8lua to know how to fix this, other than to do compound operators with a pre-processor the way pico 8 does |
needs more investigation |
Picross-8 | BBS | lua error reported. uses if ... do instead of if ... then
|
needs more investigation |
Birds with guns | BBS | lua error reported. uses a non-standard multiline comment in init_player around line 423. Lua shouldn't actually allow nested [[]] inside a multiline comment. Unsure of best fix. Probably adding a preprocessor |
needs more investigation |
RType | BBS | lua error reported. Uses ? print shortcut not at beginning of line. This was a change in Pico-8 0.2.3. Unsure of best fix. Probably adding a preprocessor |
needs more investigation |
--- | --- | --- | --- |
Chimera's Garden | BBS | no lua- appears to be working as of v0.0.2.5 | fixed as of v0.0.2.5 |
CartTitle | BBS Link | Problem Description | Issue Link |
---|---|---|---|
PICO ARCADE | BBS | Doesn't load other games | #58 |
PICOWARE | BBS | Doesn't load other games | #58 |
Peral | BBS | needs load() call to work | #58 |
Pico Night Punkin | BBS | needs load() call to work | #58 |
The Invincible Run-Gun-Bot | BBS | Pause menu also doesn't work as expected | #49 |
Virtua Racing | itch.io | polygons don't have fill pattern applied | track load Fixed as of v0.0.2.10. visuals needs more investigation |
Poom | itch.io | not all walls drawn | more investigation needed |
Pic-o-Beat | BBS | title screen text not correct | #79, may need more investigation |
Scrap Boy | BBS | Not crashing any more, but still has minor graphical issues | needs more investigation |
Masters of the Universe | BBS | crash and main visual issues fixed as of v0.0.2.7. Still has some minor transparency bugs | needs more investigation |
Star Jump | BBS | no wobble by default, custom pause menu options don't work (crash) | fix pending release |
Terra | BBS | crashes calling stat(120) (fix pending)- world not generated correctly | needs more investigation |
--- | --- | --- | --- |
Desert Lead 3D | BBS | buttons don't work. Needs mouse support | Fixed as of v0.0.2.7 |
Explorers | BBS | black screen- appears to be working as of v0.0.2.5 | Fixed as of v0.0.2.5 |
Hyrda | BBS | half screen, perf on vita, crash caused by negative len param to memset will be fixed in next release | Fixed as of v0.0.2.8 |
Jack of Spades | BBS | relies on load() to load parts of the game | Fixed as of v0.0.2.10 |
Katamari Christmassy | BBS | character doesn't move as expected. spins wildly. caused by no frame rate from stat | fixed as of v0.0.2.6 |
Pinballvania | BBS | level doesn't generate, can't continue, screen flicker. caused by missing stat | fixed as of v0.0.2.6 |
Soulbound | BBS | difficult to read dialogues- bugs with print color- fixed in next release | fixed as of v0.0.2.6 |
Storming The Grandmothership | BBS | visual glitches in intro. no progress after. caused by infinite loop in oval draw | fixed as of v0.0.2.6 |
Sugar Rush | BBS | run fails immediately instead of starting outside. caused by no fps from stat | fixed as of v0.0.2.6 |
Super Contra Hot | BBS | screen glitches, can't start game. Caused by no fps from stat | fixed as of v0.0.2.6 |
Super PICO Runner Bros | BBS | black screen- this doesn't actually work in latest pico 8. calls cartdata with no key, but I have worked around that | fixed as of v0.0.2.6 |
Tomato Worm | BBS | should be 64x64 not 128x128. Needs rendering modes | Fixed as of v0.0.2.8 |
CartTitle | BBS Link | Problem Description | Issue Link |
---|---|---|---|
Impossible Mission RT | BBS | crashes (Segfault). may have to do with secret audio api | needs more investigation |
PicoHot | BBS | freezes on Wii U. Seems to work on other platforms | needs more investigation |
--- | --- | --- | --- |
Across the River | BBS | needs mapdraw
|
fixed as of v0.0.2.6 |
Crowded Dungeon Crawler | BBS | crashes (Segfault) - crash in z8lua tonum call | fixed as of v0.0.2.6 |
Delia Mute in Grave Grotto | BBS | hangs - infinite loop calling run- should abort because general use memory is poked and that should not be reset | fixed as of v0.0.2.6 |
Demon Castle | BBS | crashes (Segfault) - looks like a bug in decompression. converting to p8 text file in pico 8 allows it to run | fixed as of v0.0.2.7 |
Gifts On Venus | BBS | crashes (Segfault) - crash in z8lua tonum call | fixed as of v0.0.2.6 |
Grippy | BBS | crashes on start. ipairs needs to handle nil | fixed as of v0.0.2.6 |
Lemmtris | BBS | needs mapdraw
|
fixed as of v0.0.2.6 |
PicoKart | BBS | appears to be working, unsure of problem | fixed as of v0.0.2.6 |
Picopolis | BBS | won't go past title screen (but not crashing anymore)- caused by changing update loop at runtime | fixed as of v0.0.2.6 |
Ramps | BBS | crashes (Abort- error indexing nil value line 828) | fixed as of v0.0.2.7 |
The Chamber Scrolls | BBS | crashes (Abort- no zlib header found line 336) | fixed as of v0.0.2.7 |
The Stroll | BBS | Appears to be working now (used mapdraw) | fixed as of v0.0.2.6 |
Tower Noire | BBS | Appears to be working now (used mapdraw) | fixed as of v0.0.2.6 |
Willo | BBS | crashes (abort - nil passed to split on line 243) | fixed as of v0.0.2.6 |