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Cart Compatibility

Jon Bell edited this page Mar 10, 2022 · 56 revisions

This is not meant to be a comprehensive list of carts. It is a gathering place for listing carts that have reported issues with a brief description and link back to the issue which should describe the problem in more detail. Thanks to thipeto for creating issue #56 with a nice breakdown of carts by issue that lead to the creating of this page.

returns to bios with lua error

CartTitle BBS Link Problem Description Issue Link
3D Racing Game WIP BBS line 39 seems to use if ... do instead of if ... then needs more investigation
SlipWays BBS line 320, appears to be problem with -= compound operator being used on a new local variable with the same name as a parameter in the function. I'm not familiar enough with the lexer/parser work in z8lua to know how to fix this, other than to do compound operators with a pre-processor the way pico 8 does needs more investigation
Picross-8 BBS lua error reported. uses if ... do instead of if ... then needs more investigation
Birds with guns BBS lua error reported. uses a non-standard multiline comment in init_player around line 423. Lua shouldn't actually allow nested [[]] inside a multiline comment. Unsure of best fix. Probably adding a preprocessor needs more investigation
RType BBS lua error reported. Uses ? print shortcut not at beginning of line. This was a change in Pico-8 0.2.3. Unsure of best fix. Probably adding a preprocessor needs more investigation
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Chimera's Garden BBS no lua- appears to be working as of v0.0.2.5 fixed as of v0.0.2.5

General Bugs

CartTitle BBS Link Problem Description Issue Link
PICO ARCADE BBS Doesn't load other games #58
PICOWARE BBS Doesn't load other games #58
Peral BBS needs load() call to work #58
Pico Night Punkin BBS needs load() call to work #58
The Invincible Run-Gun-Bot BBS Pause menu also doesn't work as expected #49
Virtua Racing itch.io polygons don't have fill pattern applied track load Fixed as of v0.0.2.10. visuals needs more investigation
Poom itch.io not all walls drawn more investigation needed
Pic-o-Beat BBS title screen text not correct #79, may need more investigation
Scrap Boy BBS Not crashing any more, but still has minor graphical issues needs more investigation
Masters of the Universe BBS crash and main visual issues fixed as of v0.0.2.7. Still has some minor transparency bugs needs more investigation
Star Jump BBS no wobble by default, custom pause menu options don't work (crash) fix pending release
Terra BBS crashes calling stat(120) (fix pending)- world not generated correctly needs more investigation
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Desert Lead 3D BBS buttons don't work. Needs mouse support Fixed as of v0.0.2.7
Explorers BBS black screen- appears to be working as of v0.0.2.5 Fixed as of v0.0.2.5
Hyrda BBS half screen, perf on vita, crash caused by negative len param to memset will be fixed in next release Fixed as of v0.0.2.8
Jack of Spades BBS relies on load() to load parts of the game Fixed as of v0.0.2.10
Katamari Christmassy BBS character doesn't move as expected. spins wildly. caused by no frame rate from stat fixed as of v0.0.2.6
Pinballvania BBS level doesn't generate, can't continue, screen flicker. caused by missing stat fixed as of v0.0.2.6
Soulbound BBS difficult to read dialogues- bugs with print color- fixed in next release fixed as of v0.0.2.6
Storming The Grandmothership BBS visual glitches in intro. no progress after. caused by infinite loop in oval draw fixed as of v0.0.2.6
Sugar Rush BBS run fails immediately instead of starting outside. caused by no fps from stat fixed as of v0.0.2.6
Super Contra Hot BBS screen glitches, can't start game. Caused by no fps from stat fixed as of v0.0.2.6
Super PICO Runner Bros BBS black screen- this doesn't actually work in latest pico 8. calls cartdata with no key, but I have worked around that fixed as of v0.0.2.6
Tomato Worm BBS should be 64x64 not 128x128. Needs rendering modes Fixed as of v0.0.2.8

Crashes

CartTitle BBS Link Problem Description Issue Link
Impossible Mission RT BBS crashes (Segfault). may have to do with secret audio api needs more investigation
PicoHot BBS freezes on Wii U. Seems to work on other platforms needs more investigation
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Across the River BBS needs mapdraw fixed as of v0.0.2.6
Crowded Dungeon Crawler BBS crashes (Segfault) - crash in z8lua tonum call fixed as of v0.0.2.6
Delia Mute in Grave Grotto BBS hangs - infinite loop calling run- should abort because general use memory is poked and that should not be reset fixed as of v0.0.2.6
Demon Castle BBS crashes (Segfault) - looks like a bug in decompression. converting to p8 text file in pico 8 allows it to run fixed as of v0.0.2.7
Gifts On Venus BBS crashes (Segfault) - crash in z8lua tonum call fixed as of v0.0.2.6
Grippy BBS crashes on start. ipairs needs to handle nil fixed as of v0.0.2.6
Lemmtris BBS needs mapdraw fixed as of v0.0.2.6
PicoKart BBS appears to be working, unsure of problem fixed as of v0.0.2.6
Picopolis BBS won't go past title screen (but not crashing anymore)- caused by changing update loop at runtime fixed as of v0.0.2.6
Ramps BBS crashes (Abort- error indexing nil value line 828) fixed as of v0.0.2.7
The Chamber Scrolls BBS crashes (Abort- no zlib header found line 336) fixed as of v0.0.2.7
The Stroll BBS Appears to be working now (used mapdraw) fixed as of v0.0.2.6
Tower Noire BBS Appears to be working now (used mapdraw) fixed as of v0.0.2.6
Willo BBS crashes (abort - nil passed to split on line 243) fixed as of v0.0.2.6
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