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Heaps IDE example project

This is a sample project to show a very basic usage of hide. This is what it contains:

  • Create a custom prefab. Extending the existing Box prefab, adds a color property. The ColorBox code is commented.
  • Create a hide extension plugin to use the ColorBox prefab in the editor.
  • Use hide to create a simple level for our game.
    • Download a nightly build.
    • Open our newly created project (or this sample project) in hide.
    • Hide shows in the left panel the resources folder of our project (res by default).
    • You can create a new level. In the left panel: Right-click->New->Level3D and name it (i.e. testlevel). testlevel.l3d file is created.
    • Right-click in the level editor and add what you want: Camera, Light, Particles...
      • You will find our custom prefab ColorBox in Right-click->New->3D->ColorBox.
  • Load the created level in our game.
    • Check src/Main.hx.
    • It is necessary to add this to our compilation hxml:
          # include hide defined prefabs (Camera, Light, Bitmap...)
          # if this is not included. Heaps doesn't know how to handle hide default prefabs
          --macro include("hrt")
          # include our custom prefab
          --macro include("prefab")
      

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