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svGL Core

[WIP] render 3D meshes in SVG (the core of it)

TODO

  • FIX mesh rotation
  • FIX OBJ parser
  • ADD triangle rendering
    • display triangle faces
    • create point light model
    • compute per-face normal (rather than vertex normal + interpolation like in "regular tessalation")
    • find a CSS colors lookup to have actual values of CSS colors
    • write a light color blending model
    • sort faces by distance to camera
    • render

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