Releases: johnzero7/XNALaraMesh
XPSTools v2.0.2
This Release is compatible with Blender 2.80, 2.81, 2.82 and 2.83(current Alpha)
-New node group "XPS Shader" is used to export material textures to XPS/XNALara models (No more white models!!!)
-NEW XPS 11.8.9 introduces a new fileformat that supports more than 4 weights per vertex.
The addon can export/import both XPS formats.
XPS V3: supports more than 4 weights per vertex.
XPS V2: 4 weights per vertex limit.
XPSTools v2.0.1
A few API changes where included in Blender 2.81
This release is compatible with both Blender 2.80 and 2.81
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XPSTools v2.0.0
Blender 2.80 official released
This is the final release for Blender 2.80.
XPSTools v1.8.7
Compatible with 2.79 Release and 2.79 Stable Nightly builds.
ProgressReport package change
XPSTools v1.8.6
Fixed error when exporting model in ASCII format
REMEMBER. THIS RELEASE IS ONLY FOR Blender 2.74+ up to 2.79
XPSTools v1.8.5
Fixed problem when exporting poses of an armature with a not applied scaling.
Button to generate a boneDic from selected armature.
Create node material for cycles using the principaled shader on import of the model.
XPSTools v1.8.4
Correct the the transparency nodes order when converted from BI material
XPSTools v1.8.2
Fixed bug in the conversion from BI material to Cycles when there is an emissive texture.
XPSTools v1.8.1
Does not connect twist bones
XPSTools v1.8.0
Reorganized Import/Export into XNALara/XPS submenu.
Now importing a pose will work even if bones were renamed to Blender convention.
Added new button to set a "New Rest Pose".
1)Select all the meshes
2)Set the armature as the active object
3)At the bottom of the XPS Bones panel click "New Rest Pose"
4)Enjoy your new rest pose