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{ | ||
"version": "0.1.0", | ||
"version": "2.0.0", | ||
"command": "g++", | ||
"isShellCommand": true, | ||
"showOutput": "always", | ||
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/* Copyright (c) Mark J. Kilgard, 1994. */ | ||
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/** | ||
* (c) Copyright 1993, Silicon Graphics, Inc. | ||
* ALL RIGHTS RESERVED | ||
* Permission to use, copy, modify, and distribute this software for | ||
* any purpose and without fee is hereby granted, provided that the above | ||
* copyright notice appear in all copies and that both the copyright notice | ||
* and this permission notice appear in supporting documentation, and that | ||
* the name of Silicon Graphics, Inc. not be used in advertising | ||
* or publicity pertaining to distribution of the software without specific, | ||
* written prior permission. | ||
* | ||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" | ||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, | ||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR | ||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON | ||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, | ||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY | ||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, | ||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF | ||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN | ||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON | ||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE | ||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. | ||
* | ||
* US Government Users Restricted Rights | ||
* Use, duplication, or disclosure by the Government is subject to | ||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph | ||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software | ||
* clause at DFARS 252.227-7013 and/or in similar or successor | ||
* clauses in the FAR or the DOD or NASA FAR Supplement. | ||
* Unpublished-- rights reserved under the copyright laws of the | ||
* United States. Contractor/manufacturer is Silicon Graphics, | ||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. | ||
* | ||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc. | ||
*/ | ||
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#include <stdio.h> | ||
#include <string.h> | ||
#include <stdlib.h> | ||
#include <GL/glut.h> | ||
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GLenum doubleBuffer; | ||
/* *INDENT-OFF* */ | ||
double plane[4] = { | ||
1.0, 0.0, -1.0, 0.0 | ||
}; | ||
float rotX = 5.0, rotY = -5.0, zTranslate = -65.0; | ||
float fogDensity = 0.02; | ||
GLint cubeList = 1; | ||
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float scp[18][3] = { | ||
{1.000000, 0.000000, 0.000000}, | ||
{1.000000, 0.000000, 5.000000}, | ||
{0.707107, 0.707107, 0.000000}, | ||
{0.707107, 0.707107, 5.000000}, | ||
{0.000000, 1.000000, 0.000000}, | ||
{0.000000, 1.000000, 5.000000}, | ||
{-0.707107, 0.707107, 0.000000}, | ||
{-0.707107, 0.707107, 5.000000}, | ||
{-1.000000, 0.000000, 0.000000}, | ||
{-1.000000, 0.000000, 5.000000}, | ||
{-0.707107, -0.707107, 0.000000}, | ||
{-0.707107, -0.707107, 5.000000}, | ||
{0.000000, -1.000000, 0.000000}, | ||
{0.000000, -1.000000, 5.000000}, | ||
{0.707107, -0.707107, 0.000000}, | ||
{0.707107, -0.707107, 5.000000}, | ||
{1.000000, 0.000000, 0.000000}, | ||
{1.000000, 0.000000, 5.000000}, | ||
}; | ||
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static float ambient[] = {0.1, 0.1, 0.1, 1.0}; | ||
static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; | ||
static float position[] = {90.0, 90.0, 0.0, 0.0}; | ||
static float front_mat_shininess[] = {30.0}; | ||
static float front_mat_specular[] = {0.0, 0.0, 0.0, 1.0}; | ||
static float front_mat_diffuse[] = {0.0, 1.0, 0.0, 1.0}; | ||
static float back_mat_shininess[] = {50.0}; | ||
static float back_mat_specular[] = {0.0, 0.0, 1.0, 1.0}; | ||
static float back_mat_diffuse[] = {1.0, 0.0, 0.0, 1.0}; | ||
static float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0}; | ||
static float fog_color[] = {0.8, 0.8, 0.8, 1.0}; | ||
/* *INDENT-ON* */ | ||
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/* ARGSUSED1 */ | ||
static void | ||
Key(unsigned char key, int x, int y) | ||
{ | ||
switch (key) { | ||
case 'd': | ||
fogDensity *= 1.10; | ||
glFogf(GL_FOG_DENSITY, fogDensity); | ||
glutPostRedisplay(); | ||
break; | ||
case 'D': | ||
fogDensity /= 1.10; | ||
glFogf(GL_FOG_DENSITY, fogDensity); | ||
glutPostRedisplay(); | ||
break; | ||
case 27: | ||
exit(0); | ||
} | ||
} | ||
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/* ARGSUSED1 */ | ||
static void | ||
SpecialKey(int key, int x, int y) | ||
{ | ||
switch (key) { | ||
case GLUT_KEY_UP: | ||
rotX -= 5; | ||
glutPostRedisplay(); | ||
break; | ||
case GLUT_KEY_DOWN: | ||
rotX += 5; | ||
glutPostRedisplay(); | ||
break; | ||
case GLUT_KEY_LEFT: | ||
rotY -= 5; | ||
glutPostRedisplay(); | ||
break; | ||
case GLUT_KEY_RIGHT: | ||
rotY += 5; | ||
glutPostRedisplay(); | ||
break; | ||
} | ||
} | ||
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static void | ||
Draw(void) | ||
{ | ||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
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glPushMatrix(); | ||
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glTranslatef(0, 0, zTranslate); | ||
/* XXX hooky dual axis rotation! */ | ||
glRotatef(rotY, 0, 1, 0); | ||
glRotatef(rotX, 1, 0, 0); | ||
glScalef(1.0, 1.0, 10.0); | ||
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glCallList(cubeList); | ||
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glPopMatrix(); | ||
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if (doubleBuffer) { | ||
glutSwapBuffers(); | ||
} else { | ||
glFlush(); | ||
} | ||
} | ||
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static void | ||
Args(int argc, char **argv) | ||
{ | ||
GLint i; | ||
doubleBuffer = GL_TRUE; | ||
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for (i = 1; i < argc; i++) { | ||
if (strcmp(argv[i], "-sb") == 0) { | ||
doubleBuffer = GL_FALSE; | ||
} else if (strcmp(argv[i], "-db") == 0) { | ||
doubleBuffer = GL_TRUE; | ||
} | ||
} | ||
} | ||
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int | ||
main(int argc, char **argv) | ||
{ | ||
GLenum type; | ||
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glutInit(&argc, argv); | ||
Args(argc, argv); | ||
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type = GLUT_RGB | GLUT_DEPTH; | ||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; | ||
glutInitDisplayMode(type); | ||
glutInitWindowSize(300, 300); | ||
glutCreateWindow("Fog Test"); | ||
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glFrontFace(GL_CW); | ||
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glEnable(GL_DEPTH_TEST); | ||
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | ||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); | ||
glLightfv(GL_LIGHT0, GL_POSITION, position); | ||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); | ||
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); | ||
glEnable(GL_LIGHTING); | ||
glEnable(GL_LIGHT0); | ||
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glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); | ||
glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); | ||
glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); | ||
glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); | ||
glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); | ||
glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); | ||
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glEnable(GL_FOG); | ||
glFogi(GL_FOG_MODE, GL_EXP); | ||
glFogf(GL_FOG_DENSITY, fogDensity); | ||
glFogfv(GL_FOG_COLOR, fog_color); | ||
glClearColor(0.8, 0.8, 0.8, 1.0); | ||
/* *INDENT-OFF* */ | ||
glNewList(cubeList, GL_COMPILE); | ||
glBegin(GL_TRIANGLE_STRIP); | ||
glNormal3fv(scp[0]); | ||
glVertex3fv(scp[0]); | ||
glNormal3fv(scp[0]); | ||
glVertex3fv(scp[1]); | ||
glNormal3fv(scp[2]); | ||
glVertex3fv(scp[2]); | ||
glNormal3fv(scp[2]); | ||
glVertex3fv(scp[3]); | ||
glNormal3fv(scp[4]); | ||
glVertex3fv(scp[4]); | ||
glNormal3fv(scp[4]); | ||
glVertex3fv(scp[5]); | ||
glNormal3fv(scp[6]); | ||
glVertex3fv(scp[6]); | ||
glNormal3fv(scp[6]); | ||
glVertex3fv(scp[7]); | ||
glNormal3fv(scp[8]); | ||
glVertex3fv(scp[8]); | ||
glNormal3fv(scp[8]); | ||
glVertex3fv(scp[9]); | ||
glNormal3fv(scp[10]); | ||
glVertex3fv(scp[10]); | ||
glNormal3fv(scp[10]); | ||
glVertex3fv(scp[11]); | ||
glNormal3fv(scp[12]); | ||
glVertex3fv(scp[12]); | ||
glNormal3fv(scp[12]); | ||
glVertex3fv(scp[13]); | ||
glNormal3fv(scp[14]); | ||
glVertex3fv(scp[14]); | ||
glNormal3fv(scp[14]); | ||
glVertex3fv(scp[15]); | ||
glNormal3fv(scp[16]); | ||
glVertex3fv(scp[16]); | ||
glNormal3fv(scp[16]); | ||
glVertex3fv(scp[17]); | ||
glEnd(); | ||
glEndList(); | ||
/* *INDENT-ON* */ | ||
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glMatrixMode(GL_PROJECTION); | ||
glLoadIdentity(); | ||
gluPerspective(45.0, 1.0, 1.0, 200.0); | ||
glMatrixMode(GL_MODELVIEW); | ||
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glutKeyboardFunc(Key); | ||
glutSpecialFunc(SpecialKey); | ||
glutDisplayFunc(Draw); | ||
glutMainLoop(); | ||
return 0; /* ANSI C requires main to return int. */ | ||
} |