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A Javascript class system in 100% Clojurescript

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Pylon

A Javascript class system in 100% Clojurescript.

Rationale

Class based OO is not cool. In fact, it's quite the opposite of the kind of code you should be writing as a Clojurescript developer. However, you sometimes find yourself having to deal with Javascript's ecosystem—certain of its more popular libraries in particular—out of necessity. Clojurescript's core interop facilities are fine for dealing with dumb JS objects, but when you have to get into more advanced OO—creating classes and subclasses—the primitives are no longer adequate.

Pylon is intended as an interop facility. It is most emphatically not intended as a tool for turning Clojurescript into an OO language. Don't build your applications on it; be smart and use functional programming instead. Pylon is only for when you really need to deal with legacy Javascript code.

Installation

To use Pylon in your project, put the following in the :dependencies vector of your project.clj file:

[org.bodil/pylon "0.3.0"]

Defining Classes

Use the defclass macro to build Javascript style classes using Pylon.

(ns pylon.test
  (:require [pylon.classes])
  (:use-macros [pylon.macros :only [defclass]]))

(defclass Hello
  (defn constructor [name]
    (set! @.name name))
  (defn hello []
    (console/log (str "Hello " @.name "!"))))

(.hello (Hello. "Kitty"))
;; => "Hello Kitty!"

Note that all methods have a this symbol available to them, just like in Javascript. Unlike in Javascript, it will always be bound to the actual object instance, even when passing an instance method as a callback.

Notice the shorthand for referencing object properties: @.name anywhere inside a defclass is synonymous to (.-name this). Thus, to read a property foo on the current object, simply use @.foo, and to set the property, use (set! @.foo value). If foo is a method, you can invoke it directly using (@.foo), or with arguments, (@.foo "bar" "gazonk"). (Note that this only works reliably on Pylon methods, as Clojurescript will clobber this when a function is called in this way.)

Inheritance

Pylon allows you to define inheritance using the :extends keyword, and call superclass methods using the super macro.

(ns pylon.test
  (:require [pylon.classes])
  (:use-macros [pylon.macros :only [defclass super]]))

(defclass Hello
  (defn constructor [name]
    (set! @.name name))
  (defn hello []
    (console/log (str "Hello " @.name "!"))))

(.hello (Hello. "everypony"))
;; => "Hello everypony!"

(defclass HelloSailor :extends Hello
  (defn constructor []
    (super "sailor")))

(.hello (HelloSailor.))
;; => "Hello sailor!"

Mixins

If you need multiple inheritance, you can use the :mixin keyword to extend your prototype further. Note that we've left the world of prototypal inheritance behind when we do this: properties are copied from the mixin objects into your object prototype; it does not actually add more parent prototypes, which would be impossible.

License

Copyright 2012 Bodil Stokke

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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