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Trader guide

jeanropke edited this page Mar 7, 2020 · 2 revisions

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Here you can find what type of meat you can get from hunting every type of animal.

Meat types:

MEAT ANIMALS
Stringy Meat Armadillo, Badger, Bat, Beaver, Chipmunk, Coyote,
Fox, Muskrat, Opossum, Raccoon, Rat, Skunk, Snake, Squirrel
Gritty fish Bluegill, Bullhead Catfish, Channel Catfish, Longnose Gar
Herptile Meat Frog, Gila Monster, Iguana, Toad, Turtle
Gamey Bird Waxwing, Cardinal, Blue Jay, Condor, Cormorant, Crow, Eagle, Egret,
Hawk, Heron, Loon, Oriole, Owl, Pigeon, Quail, Raven, Booby, Robin,
Spoonbill, Gull, Songbird, Sparrow, Vulture, Crane, Woodpecker
Game Duck, Pheasant, Rabbit
Gristly Mutton Goat, Ram, Sheep
Plump Bird Chicken, Goose, Turkey, Rooster
Crustacean Crab
Prime Beef Joint Bison, Bull, Cow, Ox
Mature Venison Buck, Deer, Elk, Moose, Pronghorn
Tender Pork Loin Boar, Peccary, Pig
Flaky Fish Redfin Pickerel, Perch, Chain Pickerel, Rock Bass, Muskie, Lake Sturgeon,
Northern Pike, Largemouth Bass, Smallmouth Bass
Succulent Fish Sockeye Salmon, Steelhead Trout
Exotic Bird Parakeet, Parrot, Pelican
Big Game Alligator, Bear, Cougar, Panther, Wolf


RDO trader/hunter price list (thanks to Darten)

General

  • all numbers are three star *** values/prices if not mentioned otherwise
  • three star *** is 100% value/price (trader rank 1-10)
  • two star ** is 60% value/price
  • one star * is 40% value/price
  • stripped carcass is 50% price (i.e. stripped two star ** carcass is 30%), 0% trade value
  • non-star-rated trade items have a 60% trade material value compared to 100% butcher price

first 2 columns for untouched animals (where applicable)

  • trade column: whole carcass for trader rank 11+ with bonus (125%)
  • i.e. a two star ** carcass is less than half the value
  • i.e. a one star * carcass is less than a third
  • butcher column: whole carcass for butcher and trader rank 1-10 (100%)
  • i.e. two ** or one star * is roughly half the value

middle 3-6 columns for animal part sums (depending on storage location)

  • T columns: 1-2 columns for parts for trader with bonus
  • meat column: butcher price of leftover non-tradeable items combined (includes: fat, scent glands, wolf hearts)
  • B columns: 1-3 columns for parts for butchers

last two columns

  • parts column: all parts by name and amount
  • p=pelt or skin, f=own feather, ff=flight feather, gbm=gamey bird meat
  • last column: 100% prices of parts not mentioned individually otherwise


Satchel animals

trade butcher T all meat B all parts base prices
storage satchel satchel satchel satchel satchel
quail 3.44 2.75 1.08 1.2 3 3×f 3×ff 2×game .45
squirrel 2.19 1.75 1 .25 1.1 p tail stringy .75 .1
tiny birds (b) 1.25 1 .81 .25 1.6 3×f 3×ff gbm .3
bat .94 .75 .36! .25 .55 2×wings stringy .15
rat .94 .75 .31 .25 .5 p stringy .25
chipmunk .63 .5 0 .25 .25 stringy
crab .63 .5 0 .4 .4 crustacean
frog, toad .63 .5 0 .25 .25 herptile
  • (b) - blue jay, cardinal, crow (not raven), oriole, pigeon?, robin, song bird, sparrow, woodpecker
  • use small game arrows, hit anywhere
  • for quick carcass collection varmint rifle is reasonable, too
  • no carcass after break down
  • crabs are the only crustacean meat source


Horse side animal

trade butcher T all meat B satchel B all parts pelt++
storage side side satch. satch. satchel mix
muskrat *** 5 4 2.44 .75 2.7 4.7 p scent 2×stringy 1.95
rabbit *** 4.38 3.5 1.44 1.2 2.35 4.1 p 2×game 1.15
badger 3.75 3 1.71 .5 2 3.5 p claw 2×stringy 1.25 .25
gila m. 3.44 2.75 3.44! .5 1.75 3.13 p 2×herptile 1.25
iguana 3.13 2.5 1.44 .5 1.65 2.9 p 2×herptile 1.15
armadillo 3.13 2.5 1.38 .5 1.6 2.85 p 2×stringy 1.1
raccoon 3.13 2.5 1.5 .5 1.7 2.95 p 2×stringy 1.2
skunk 3.13 2.5 1.19 .75 1.7 2.95 p scent 2×stringy .95
snakea 3.13 2.5 1.44 .5 1.65 2.9 p 2×stringy? 1.15
opossum 2.5 2 1.13 .5 1.4 2.4 p 2×stringy .9
muskrat ** 2.4 2.4 1.17 .75 1.92 3.12 p scent 2×stringy 1.95
rabbit ** 2.1 2.1 .69 1.2 1.89 2.94 p 2×game 1.15
  • use varmint rifle, hit anywhere, except snake: a use small game arrow, hit head
  • gila monster is buggy: you get the carcass trader value for the pelt → always skin
  • any three star *** is better than a two star ** → leave it or skin it


Horse side birds

trade but. T all meat B sat. B all parts feath.
storage side side sat. sat. sat. mix
spoonbill *** 5 4 1.44 .5 2.9 4.9 1×f 3×ff 2×gbm 1.95
pelican 4.69 3.75 2.43 1.2 5.25 7.13 3×f 3×ff 2×exotic 1.2
eagle 4.38 3.5 3.12 .5 5.7 7.45 3×f 3×ff talon 2×gbm 1.5 .25
little egret 4.38 3.5 1.47 .5 2.95 4.7 1×f 3×ff 2×gbm 2
reddish egret 4.38 3.5 1.32 .5 2.7 4.45 1×f 3×ff 2×gbm 1.75
snowy egret 4.38 3.5 .42! .5 3.45 5.2 1×f 3×ff 2×gbm 2.5
condor, hawk, owl *** 4.06 3.25 2.97 .5 5.45 7.08 3×f 3×ff 2×gbm 1.5
heron 4.06 3.25 1.17 .5 2.45 4.08 1×f 3×ff 2×gbm 1.5
pheasant(a) 3.75 3 1.08 1.45 3.25 4.75 3×f 3×ff fat 2×game .45
vulture, crane 3.44 2.75 2.43 .5 4.55 5.93 3×f 3×ff 2×gbm 1.2
loon(a), cormorant(a) *** 3.44 2.75 2.43 .5 4.55 5.93 3×f 3×ff 2×gbm 1.2
duck(a) 3.44 2.75 .81 1.45 2.8 4.18 3×f 3×ff fat 2×game .3
goose 3.13 2.5 1.08 1.05 2.85 4.1 3×f 3×ff fat 2×plump .45
rooster(a), turkey 2.5 2 .81 .8 2.15 3.15 3×f 2×plump .45
prairie chicken(a) 2.5 2 .81 .8 2.15 3.15 3×f 3×ff ×plump .3
spoonbill ** 2.4 2.4 1.44 .5 2.9 4.1 1×f 3×ff 2×gbm 1.95
condor, hawk, owl ** 1.95 1.95 2.97 .5 5.45 6.43 3×f 3×ff 2×gbm 1.5
chicken(a) 2.19 1.75 .54 .8 1.7 2.58 3×f 2×plump .3
raven(a) 2.19 1.75 1.08 .5 2.3 3.18 3×f 3×ff
seagull(a) 1.88 1.5 .81 .5 1.55 2.3 3×f 3×ff 2×gbm .3
loon(a), cormo.(a) ** deg. 1.65 1.65 1.62 .25 2.95 3.78 2×f 2×ff gbm 1.2
  • use varmint rifle, except: a use small game arrows, use auto-aim point
  • loot is always “full” if correctly shot
  • the birds from the upper part of the table have expensive feathers
    • usually 3 specific feathers (bird flies alone)
    • or 1 specific feather (bird often in flocks of 2 or 3: shoot all)
    • one * or two stars ** (perfect shot) → pluck
    • three stars *** → bring to camp (if possible, else pluck, obviously)
    • ruined (e.g. shot twice) → get off the horse only for several birds
  • the snowy egret feather is buggy: should give 1.5 material for the trader, but gives only .15
  • going for the butcher? 3-feather-birds have better satchel loot than the full carcass price!
  • pelicans are the only exotic bird meat source


Big pelt (“bp”) animals

T all T bp meat B bp B sat. B all parts horn/claw
storage mix back satch. back satchel mix
moose *** 10.43 9.38 3 7.5 4.75 12.25 bp antler 5×venison 1.75
bear *** 10.28 9.38 4 7.5 5.5 13 bp claw fat 5×big? 1.5
moose cow *** 9.38 9.38 3 7.5 3 10.5 bp 5×venison
elk bull *** 8.94 8.13 3 6.5 4.35 1 0.85 bp antler 5×venison 1.35
elk cow 8.13 8.13 3 6.5 3 9.5 bp 5×venison
bison 6.7 6.25 2.25 5 3 8 bp horn 5×beef .75
moose ** 5.55 4.5 3 4.5 4.75 9.25 bp antler 5×venison 1.75
bear ** 5.4 4.5 4 4.5 5.5 10 bp claw fat 5×big? 1.5
black bear 4.74 4.38 4 3.5 4.6 8.1 bp claw fat 5×big .6
elk bull ** 4.71 3.9 3 3.9 4.35 8.25 bp antler 5×venison 1.35
moose ruined 4.05 3 1.8 3 3.55 6.55 bp antler 3×venison 1.75
bear ruined 3.9 3 2.5 3 4 7 bp claw fat 3×big? 1.5
bull 3.4 3.13 2.25 2.5 2.7 5.2 bp horn 5×beef .45
ox 3.4? 3.13 2.25 2.5? 2 .7 5.2? bp horn 5×beef .45
cow 2.5 2.5 2.25 2 2.25 4.25 bp 5×beef
alligator 2.34! 1.38! 3.75 3.5 4.55 8.05 bp 2×tooth 5×big .4
  • use rifle, poison arrows or shotgun slugs?, hit head or heart
  • sniper rifles work even better (lees bleed out)
  • some can be lassoed as well
  • for brevity there is no column “T satchel” = T all − T bp = .6×horn/claw
  • compare big pelts (“T bp”) to horse back carcass values (“trade”) – but you still get the meat, antlers etc.
  • three star *** moose, bear, elk: yes; the rest can’t compete with deer, bighorn, pronghorn, not even wolves on horse back storage space
  • the alligator is very strange
    • a heavily reduced trader skin value (100%: 1.1)
    • double the expected trader tooth value (120%: .48)
    • skin counts as flat on hunting wagon (see small gator as well)
  • good for filling up on meat
  • carcass can’t be carried but some can be lasso-dragged before skinning
  • bison is the only wild beef source


Horse back animals (flat pelt animals)

trade but. T all T p meat B p B p+sat B all parts horn
storage back back mix flat sat. flat mix mix
panther*** 17.5 14 7.81 7.81 3 6.25 9.25 16.25 p 4×big
cougar *** 16.88 13.5 6.85 6.25 3 5 9 15.75 p 2×fang 4×big .5
buck *** 12.5 10 4.69 4.06 2.4 3.25 6.7 11.7 p antler 4×veni 1.05
deer 8.75 7 2.81 2.81 2.4 2.25 4.65 8.15 p 4×venison
bighorn 8.44 6.75? 3.8 3.44 1.2 2.75 4.55 7.98 p horn 4×mutt .6
panther ** 8.4 8.4 3.75 3.75 3 3.75 6.75 10.95 p 4×big
cougar ** 8.1 8.1 3.6 3 3 3 7 11.05 p 2×fang 4×big .5
boar 2.90 2.63 2.05 2.1 4.6 4.6 p tusk fat 4×po .45
pronghorn 8.13 6.5 2.5 2.5 2.4 2 4.4 7.65 p 4×venison
small gator 8.13 6.5 1.86! 1.38 .75 3.5 5.05 8.3 p 2×tooth big .4
beaver(v) 6.56 5.25 3.13 3.13 1 2.5 3.5 6.13 p scent fat 2×s
wolf 6.56 5.25 1.88 1.88 3.45 1.5 4.95 7.58 p heart 4×big .45
buck ** 6 6 2.58 1.95 2.4 1.95 5.4 8.4 p antler 4×veni 1.05
fox(r) 5.63 4.5 2.81 2.81 .75 2.25 3 5.25 p 3×stringy
panther rui. 5.6 5.6 2.5 2.5 1.5 2.5 4 6.8 p 2×big
cougar ruin 5.4 5.4 2.3 2 1.5 2 4 6.7 p 1×fang 2×big .5
pig (r) 5 4 1.25 1.25 1.6 1 2.6 4.6 p fat 3×pork
goat, sheep(r) 4.38 3.5 1.88 1.88 .9 1.5 2.4 4.15 p 3×mutton
coyote(r) 4.38 3.5 1.88 1.88 .75 1.5 2.25 4 p 3×stringy
peccary 1.75 1.75 2.05 1.4 3.45 3.45 p fat 4×pork
turtle 2.81 2.25 0 0 .75 0 .75 1.88 3×herptile

  • use rifle, hit head or heart, except beaver: v use varmint rifle, hit auto-aim point
  • (r) game still recommends repeater, but both rifle and repeater work fine now
  • You have a cougar (A) and a buck (B). Which to skin?
    • cougar on horse, lasso-drag unskinned buck if possible
    • full cougar (“trade”) 16.88 + skinned buck (“T all”) 4.69 = 21.57 and buck leftovers (“meat”) $2.4
    • full buck (“trade”) 12.5 + skinned cougar (“T all”) 6.85 = 19.35 and cougar leftovers (“meat”) $3
  • a two star ** panther or cougar are still okay, otherwise look out for three star *** animals
  • a buck has a surprisingly good value
  • wolf pelts are especially low compared to their carcass value
  • if the horse is topped up with carcasses, skinning buck and bighorn are still great choices (“T all”), even compared to horse side birds/animals carcasses (“trade”)
  • the omnipresent pronghorn is only interesting unskinned
  • small alligators can not be put on the hunting wagon (see also big alligator)
  • bighorn (also called “ram”) is the only wild mutton source

Fish

butcher meat parts weight
northern pike 8 8+kg
muskie 7.75 8+kg
lake sturgeon 7.25 8+kg
channel catfish, longnose gar 5 8+kg
sockeye salmon, steelhead trout 2.5 .6 succulent 2+kg
smallmouth bass, bigmouth bass 2 .4 flaky 2+kg
rock bass, perch, chain pickerel, redfin pickerel 1 .4 flaky <1kg
bluegill, bullhead catfish .75 .4 gritty <1kg

fish weight best bait/lure
8+kg any special lure
2+kg any normal lure
<1kg any? food bait
  • the special spinner seems to target the closest fish
  • I could seriously not detect any relevance of river/lake/swamp differentiation


Meat quality/prices

butcher wild bird fish domestic (and wild)
.25 stringy, herptile gamey (“gbm”) gritty
.30 mutton
.4 crustacean plump flaky
.45 pork, beef
.60 game, venison exotic succulent
.75 big game (“big“)


Hunting tips and details

  • the trader multiplies the material value by 4–7 into $RDO—best money option

  • star rating and kill quality are related, but not the same

  • a carcass can be shot perfectly, degraded or ruined

    • perfect

      • 1 shot or lasso

      • right weapon

      • right spot

      • you get a dark red (deadly wounded) or bright red (kill) ⛌ around reticle

      • birds might give a gray damage ⛌, but sometimes stop flying anyway (and die on impact)

      • one gray damage ⛌ may keep perfect condition

        • animal then needs to be killed with lasso and knife (if possible)

        • condition has not been observed since a couple of game updates

      • animal keeps star rating

    • degraded

      • one shot kill with a weapon slightly too strong

        • varmint rifle instead of small game arrow

        • arrow or repeater instead of varmint rifle

        • rifle instead of repeater (but see below)

        • you get a bright red kill ⛌ around reticle

      • one shot kill with repeater instead of rifle

      • star rating is reduced by 1

    • ruined is everything else, e.g.

      • two shots

      • killed with one shot of weaker weapon (with exceptions), e.g.

        • turtle with varmint rifle head shot (use rifle)

        • raccoon/badger/skunk with small game arrow (head) shot

      • killed with weapon way too strong

        • repeater (or rifle) instead of small game arrow

        • rifle instead of varmint rifle

        • (poison) arrow instead of small game arrow

      • hit wrong spot with right weapon

        • you get a gray damage ⛌, but animal dies/bleeds out anyway
      • star rating is set to 1

  • loot amount is only related to kill quality, not star rating

    • perfect kill: full loot (see tables)

    • degrading kill: each item amount is reduced by 1, but not less than 1 each

    • ruining kill: item amount reduced by 2, minimum 1 of each

    • exception: satchel animals, where loot amount is according to star rating

    • often only affects meat amount

    • biggest influence will be the flight and the expensive specific bird feathers

    • as birds have no star-related loot, only a perfect kill is relevant for plucking

  • exceptions to generale kill rules

    • currently repeater animals can also be hunted with rifles with no degradation

      • simplifies hunting, but there have been only a few repeater animals

      • practically only makes the fox slightly more interesting, if at all

    • degraded two star 🟉🟉 animals keep their star rating

      • loot still degrades

      • three star *** degrades normally

      • basically allows varmint rifle for two star ** small game arrow animals

      • makes carcass collecting on satchel animals slightly more rewarding

    • satchel animal quail is pocketed according to kill quality

      • if you stand before a perfectly shot quail it shows its current rating

      • if you pick it up it turns three star ***

      • was true for all satchel animals some updates ago

  • risk and space considerations

    • satchel

      • zero risk, immediate and a lot of space

      • with trader rank 13 and moonshiner rank 17 you can carry 30+ of any hunting item

      • you can carry >1000 carcasses in your satchel! (oops, I carried 447 on last count)

      • I fulfill these daily challenges out of my pocket in seconds (gold!):

        • donate 20 carcasses in 10min

        • donate 10 small animals

        • break down 5 small animals

        • all cooking challenges (e.g. exotic/crustacean meat with herbs)

        • sell 5 animal claws

        • sell 5 perfect pelts

    • flat pelts on horse

      • risky: usually lost on session change via online menu and disconnects

      • carried over from (some?) story missions to free roam

      • practically no limit!

      • can neither fall off, nor be taken off your horse

    • carcass on saddle/horse

      • big risk; lost on practically everything, except:

        • joining session of a friend

        • fast travel (same session), unless you hit a bug (travel to camp)

      • you risk being too lazy to put it back on the horse after you bump into a tree

      • you risk wasting your limited space with low value cargo

        • many lasso-able un-skinned animals can be dragged along with the lasso
    • hunting wagon

      • totally inconvenient for various reasons

      • only advantage: permanent carcass and flat pelt storage!

      • transfer from legendary bounty or some story missions to free roam

      • 5× horse storage

      • accumulate flat pelts for predator donation daily challenge

        • from stranger to be rescued from 4 alligators → call wagon and skin

        • from wolf ambush (possibly donate one three star *** carcass to camp)

  • tracking arrows can replace a varmint rifle, but are expensive to make



-> Original reddit post by Darten <-