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jaydensipe committed Jun 13, 2024
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@tool
extends EditorPlugin

var _previous_saved_files: Dictionary = {}
var local_history_panel: LocalHistoryPanel = preload("res://addons/gd_local_history/ui/local_history_panel/local_history_panel.tscn").instantiate()

func _enter_tree() -> void:
# Add custom button to bottom panel
add_control_to_bottom_panel(local_history_panel, "Local History")

# Add signal connection
resource_saved.connect(_local_history_save.bind())

func _exit_tree() -> void:
# Remove custom button from bottom panel
remove_control_from_bottom_panel(local_history_panel)

# Remove signal connection
resource_saved.disconnect(_local_history_save.bind())

func _local_history_save(_resource: Resource) -> void:
if (_resource is not Script): return

var file_name: String = _resource.resource_path.get_file()
var source_code: String = _resource.source_code
if (_previous_saved_files.get_or_add(file_name, "") == source_code): return
_previous_saved_files[file_name] = source_code

var path: String = "res://.gd_local_history/%s/" % file_name
if (!DirAccess.dir_exists_absolute(path)):
DirAccess.make_dir_recursive_absolute(path)
local_history_panel.create_file_tree_item(file_name)

var file: FileAccess = FileAccess.open(path + "%s-%s.txt" % [file_name, Time.get_unix_time_from_system()], FileAccess.WRITE)
file.store_string(_resource.source_code)
file.close()
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@tool
extends EditorPlugin

var _previous_saved_files: Dictionary = {}
var local_history_panel: LocalHistoryPanel = preload("res://addons/gd_local_history/ui/local_history_panel/local_history_panel.tscn").instantiate()

func _enter_tree() -> void:
# Add custom button to bottom panel
add_control_to_bottom_panel(local_history_panel, "Local History")

# Add signal connection
resource_saved.connect(_local_history_save.bind())

func _exit_tree() -> void:
# Remove custom button from bottom panel
remove_control_from_bottom_panel(local_history_panel)

# Remove signal connection
resource_saved.disconnect(_local_history_save.bind())

func _local_history_save(_resource: Resource) -> void:
if (_resource is not Script): return

var file_name: String = _resource.resource_path.get_file()
var source_code: String = _resource.source_code

if (_previous_saved_files.get_or_add(file_name, "") == source_code): return
_previous_saved_files[file_name] = source_code

var path: String = "res://.gd_local_history/%s/" % file_name
if (!DirAccess.dir_exists_absolute(path)):
DirAccess.make_dir_recursive_absolute(path)
local_history_panel.create_file_tree_item(file_name)

var file: FileAccess = FileAccess.open(path + "%s-%s.txt" % [file_name, Time.get_unix_time_from_system()], FileAccess.WRITE)
file.store_string(_resource.source_code)
file.close()
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@tool
extends EditorPlugin

var _previous_saved_files: Dictionary = {}
var local_history_panel: LocalHistoryPanel = preload("res://addons/gd_local_history/ui/local_history_panel/local_history_panel.tscn").instantiate()

# TODO:
# Add project setting for setting destination

func _enter_tree() -> void:
# Add custom button to bottom panel
add_control_to_bottom_panel(local_history_panel, "Local History")

# Add signal connection
resource_saved.connect(_local_history_save.bind())

func _exit_tree() -> void:
# Remove custom button from bottom panel
remove_control_from_bottom_panel(local_history_panel)

# Remove signal connection
resource_saved.disconnect(_local_history_save.bind())

func _local_history_save(_resource: Resource) -> void:
if (_resource is not Script): return

var file_name: String = _resource.resource_path.get_file()
var source_code: String = _resource.source_code

if (_previous_saved_files.get_or_add(file_name, "") == source_code): return
_previous_saved_files[file_name] = source_code

var path: String = "res://.gd_local_history/%s/" % file_name
if (!DirAccess.dir_exists_absolute(path)):
DirAccess.make_dir_recursive_absolute(path)
local_history_panel.create_file_tree_item(file_name)

var file: FileAccess = FileAccess.open(path + "%s-%s.txt" % [file_name, Time.get_unix_time_from_system()], FileAccess.WRITE)
file.store_string(_resource.source_code)
file.close()
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@tool
extends Control
class_name LocalHistoryPanel

@onready var tree: Tree = $HSplitContainer/Tree
@onready var code_edit: CodeEdit = $HSplitContainer/CodeEdit
const RELOAD = preload("res://addons/gd_local_history/ui/reload.svg")
const REMOVE = preload("res://addons/gd_local_history/ui/remove.svg")
var _tree_root: TreeItem

func _ready() -> void:
var _tree_root: TreeItem = tree.create_item()
var directories: PackedStringArray = DirAccess.get_directories_at("res://.gd_local_history")
for directory: String in directories:
create_file_tree_item(directory)

func create_file_tree_item(file_name: String) -> void:
var child: TreeItem = tree.create_item(_tree_root)
child.set_text(0, file_name)
child.set_custom_color(0, Color.WHITE_SMOKE)
child.add_button(0, REMOVE, 1)
child.add_button(0, RELOAD, 2)
child.set_button_tooltip_text(0, 0, "Delete %s" % file_name)
child.set_button_color(0, 0, Color.INDIAN_RED)
child.set_button_tooltip_text(0, 1, "Refresh %s" % file_name)

func _on_tree_item_selected() -> void:
var selected_tree_item: TreeItem = tree.get_selected()
var metadata: Variant = selected_tree_item.get_metadata(0)
if (metadata != null):
code_edit.text = metadata
return

var folder_path: String = "res://.gd_local_history/%s" % selected_tree_item.get_text(0)
_refresh_tree_item(selected_tree_item, folder_path)

func _on_tree_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
var folder_path: String = "res://.gd_local_history/%s" % item.get_text(0)
match (id):
1:
_clear_tree_item(item, folder_path, true)
2:
_refresh_tree_item(item, folder_path)
_:
pass

func _clear_tree_item(tree_item: TreeItem, folder_path: String = "", delete_files: bool = false) -> void:
if (delete_files):
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
DirAccess.remove_absolute(folder_path + "/%s" % source_code_file_name)
DirAccess.remove_absolute(folder_path)
tree_item.free()
else:
for child: TreeItem in tree_item.get_children():
tree_item.remove_child(child)

func _refresh_tree_item(tree_item: TreeItem, folder_path: String) -> void:
_clear_tree_item(tree_item)
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
var txt_child: TreeItem = tree_item.create_child()
txt_child.set_text(0, source_code_file_name)
txt_child.set_metadata(0, FileAccess.open(folder_path + "/%s" % source_code_file_name, FileAccess.READ).get_as_text())
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@tool
extends Control
class_name LocalHistoryPanel

@onready var tree: Tree = $HSplitContainer/Tree
@onready var code_edit: CodeEdit = $HSplitContainer/CodeEdit
const RELOAD = preload("res://addons/gd_local_history/ui/reload.svg")
const REMOVE = preload("res://addons/gd_local_history/ui/remove.svg")
var _tree_root: TreeItem

func _ready() -> void:
var _tree_root: TreeItem = tree.create_item()
var directories: PackedStringArray = DirAccess.get_directories_at("res://.gd_local_history")
for directory: String in directories:
create_file_tree_item(directory)

func create_file_tree_item(file_name: String) -> void:
var child: TreeItem = tree.create_item(_tree_root)
child.set_text(0, file_name)
child.set_custom_color(0, Color.WHITE_SMOKE)
child.add_button(0, REMOVE, 1)
child.set_button_color(0, 0, Color.INDIAN_RED)
child.add_button(0, RELOAD, 2)
child.set_button_tooltip_text(0, 0, "Delete %s" % file_name)
child.set_button_tooltip_text(0, 1, "Refresh %s" % file_name)

func _on_tree_item_selected() -> void:
var selected_tree_item: TreeItem = tree.get_selected()
var metadata: Variant = selected_tree_item.get_metadata(0)
if (metadata != null):
code_edit.text = metadata
return

var folder_path: String = "res://.gd_local_history/%s" % selected_tree_item.get_text(0)
_refresh_tree_item(selected_tree_item, folder_path)

func _on_tree_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
var folder_path: String = "res://.gd_local_history/%s" % item.get_text(0)
match (id):
1:
_clear_tree_item(item, folder_path, true)
2:
_refresh_tree_item(item, folder_path)
_:
pass

func _clear_tree_item(tree_item: TreeItem, folder_path: String = "", delete_files: bool = false) -> void:
if (delete_files):
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
DirAccess.remove_absolute(folder_path + "/%s" % source_code_file_name)
DirAccess.remove_absolute(folder_path)
tree_item.free()
else:
for child: TreeItem in tree_item.get_children():
tree_item.remove_child(child)

func _refresh_tree_item(tree_item: TreeItem, folder_path: String) -> void:
_clear_tree_item(tree_item)
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
var txt_child: TreeItem = tree_item.create_child()
txt_child.set_text(0, source_code_file_name)
txt_child.set_metadata(0, FileAccess.open(folder_path + "/%s" % source_code_file_name, FileAccess.READ).get_as_text())
2 changes: 2 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
15 changes: 15 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2024 Jayden Sipe

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
2 changes: 2 additions & 0 deletions README.md
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# gd-local-history
A local history plugin for Godot, similar to those found in many IDEs.
40 changes: 40 additions & 0 deletions addons/gd_local_history/gd_local_history.gd
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@tool
extends EditorPlugin

var _previous_saved_files: Dictionary = {}
var local_history_panel: LocalHistoryPanel = preload("res://addons/gd_local_history/ui/local_history_panel/local_history_panel.tscn").instantiate()

# TODO:
# Add project setting for setting destination

func _enter_tree() -> void:
# Add custom button to bottom panel
add_control_to_bottom_panel(local_history_panel, "Local History")

# Add signal connection
resource_saved.connect(_local_history_save.bind())

func _exit_tree() -> void:
# Remove custom button from bottom panel
remove_control_from_bottom_panel(local_history_panel)

# Remove signal connection
resource_saved.disconnect(_local_history_save.bind())

func _local_history_save(_resource: Resource) -> void:
if (_resource is not Script): return

var file_name: String = _resource.resource_path.get_file()
var source_code: String = _resource.source_code

if (_previous_saved_files.get_or_add(file_name, "") == source_code): return
_previous_saved_files[file_name] = source_code

var path: String = "res://.gd_local_history/%s/" % file_name
if (!DirAccess.dir_exists_absolute(path)):
DirAccess.make_dir_recursive_absolute(path)
local_history_panel.create_file_tree_item(file_name)

var file: FileAccess = FileAccess.open(path + "%s-%s.txt" % [file_name, Time.get_unix_time_from_system()], FileAccess.WRITE)
file.store_string(_resource.source_code)
file.close()
7 changes: 7 additions & 0 deletions addons/gd_local_history/plugin.cfg
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[plugin]

name="GDLocalHistory"
description=""
author=""
version=""
script="gd_local_history.gd"
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@tool
extends Control
class_name LocalHistoryPanel

@onready var tree: Tree = $HSplitContainer/Tree
@onready var code_edit: CodeEdit = $HSplitContainer/CodeEdit
const RELOAD = preload("res://addons/gd_local_history/ui/reload.svg")
const REMOVE = preload("res://addons/gd_local_history/ui/remove.svg")
var _tree_root: TreeItem

func _ready() -> void:
var _tree_root: TreeItem = tree.create_item()
var directories: PackedStringArray = DirAccess.get_directories_at("res://.gd_local_history")
for directory: String in directories:
create_file_tree_item(directory)

func create_file_tree_item(file_name: String) -> void:
var child: TreeItem = tree.create_item(_tree_root)
child.set_text(0, file_name)
child.set_custom_color(0, Color.WHITE_SMOKE)
child.add_button(0, REMOVE, 1)
child.set_button_color(0, 0, Color.INDIAN_RED)
child.add_button(0, RELOAD, 2)
child.set_button_tooltip_text(0, 0, "Delete %s" % file_name)
child.set_button_tooltip_text(0, 1, "Refresh %s" % file_name)

func _on_tree_item_selected() -> void:
var selected_tree_item: TreeItem = tree.get_selected()
var metadata: Variant = selected_tree_item.get_metadata(0)
if (metadata != null):
code_edit.text = metadata
return

var folder_path: String = "res://.gd_local_history/%s" % selected_tree_item.get_text(0)
_refresh_tree_item(selected_tree_item, folder_path)

func _on_tree_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
var folder_path: String = "res://.gd_local_history/%s" % item.get_text(0)
match (id):
1:
_clear_tree_item(item, folder_path, true)
2:
_refresh_tree_item(item, folder_path)
_:
pass

func _clear_tree_item(tree_item: TreeItem, folder_path: String = "", delete_files: bool = false) -> void:
if (delete_files):
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
DirAccess.remove_absolute(folder_path + "/%s" % source_code_file_name)
DirAccess.remove_absolute(folder_path)
tree_item.free()
else:
for child: TreeItem in tree_item.get_children():
tree_item.remove_child(child)

func _refresh_tree_item(tree_item: TreeItem, folder_path: String) -> void:
_clear_tree_item(tree_item)
for source_code_file_name: String in DirAccess.get_files_at(folder_path):
var txt_child: TreeItem = tree_item.create_child()
txt_child.set_text(0, source_code_file_name)
txt_child.set_metadata(0, FileAccess.open(folder_path + "/%s" % source_code_file_name, FileAccess.READ).get_as_text())
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