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import {
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Book ,
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Bookshelf ,
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- Bottle ,
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BubblingEffect ,
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Desk ,
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EmissivePulseEffect ,
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MortarAndPestle ,
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Panel ,
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PanelLight ,
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+ PotionBottle ,
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Stand ,
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TestTubeRack ,
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logarithmicRandomMax ,
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book . castShadow = true ;
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scene . add ( book ) ;
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- const bottle = new Bottle ( ) ;
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- bottle . scale . set ( 0.25 , 0.25 , 0.25 ) ;
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- bottle . position . set ( - 0 , 3.3 , - 1 ) ;
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- bottle . castShadow = true ;
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- scene . add ( bottle ) ;
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+ const potionBottle = new PotionBottle ( ) ;
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+ potionBottle . scale . set ( 0.25 , 0.25 , 0.25 ) ;
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+ potionBottle . position . set ( - 0 , 3.3 , - 1 ) ;
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+ potionBottle . castShadow = true ;
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+ scene . add ( potionBottle ) ;
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const flask = new Flask ( ) ;
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flask . scale . set ( 0.25 , 0.25 , 0.25 ) ;
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