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jasonsturges authored Nov 11, 2024
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## Usage

Assets are procedurally generated and customized via parameters, generally featuring a base geometry that implements a mesh with material.
Assets are procedurally generated and customizable through parameters, typically based on a core geometry that combines a mesh with a material.

In addition to geometries are prefabricated models, either mesh or group that may be directly added to the scene featuring default materials.
Alongside these geometries, there are prefabricated models that can be added directly to the scene, as well as factory methods for bulk creation.

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