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import {BufferAttribute, BufferGeometry} from "three"; | ||
import { mergeGeometries } from "three/addons/utils/BufferGeometryUtils.js"; | ||
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export class BookGeometry extends BufferGeometry { | ||
constructor(width = 1, height = 1.5, depth = 0.5, coverThickness = 0.05) { | ||
super(); | ||
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const w = width; | ||
const h = height; | ||
const d = depth; | ||
const t = coverThickness; | ||
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const vertices = [ | ||
// Front cover | ||
0, 0, 0, | ||
w, 0, 0, | ||
w, h, 0, | ||
0, h, 0, | ||
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// Back cover | ||
w, 0, -d, | ||
0, 0, -d, | ||
0, h, -d, | ||
w, h, -d, | ||
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// Spine | ||
0, 0, -d, | ||
0, 0, 0, | ||
0, h, 0, | ||
0, h, -d, | ||
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// Inside front cover | ||
w, 0, -t, | ||
t, 0, -t, | ||
t, h, -t, | ||
w, h, -t, | ||
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// Inside back cover | ||
t, 0, -d + t, | ||
w, 0, -d + t, | ||
w, h, -d + t, | ||
t, h, -d + t, | ||
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// Inside spine | ||
t, 0, -t, | ||
t, 0, -d + t, | ||
t, h, -d + t, | ||
t, h, -t, | ||
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// Front cover top | ||
0, h, 0, | ||
w, h, 0, | ||
w, h, -t, | ||
t, h, -t, | ||
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// Back cover top | ||
0, h, -d, | ||
t, h, -d + t, | ||
w, h, -d + t, | ||
w, h, -d, | ||
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// Spine cover top | ||
0, h, 0, | ||
t, h, -t, | ||
t, h, -d + t, | ||
0, h, -d, | ||
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// Front cover bottom | ||
0, 0, 0, | ||
t, 0, -t, | ||
w, 0, -t, | ||
w, 0, 0, | ||
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// Back cover bottom | ||
0, 0, -d, | ||
w, 0, -d, | ||
w, 0, -d + t, | ||
t, 0, -d + t, | ||
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// Spine cover bottom | ||
0, 0, 0, | ||
0, 0, -d, | ||
t, 0, -d + t, | ||
t, 0, -t, | ||
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// Front cover edge | ||
w, 0, 0, | ||
w, 0, -t, | ||
w, h, -t, | ||
w, h, 0, | ||
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// Back cover edge | ||
w, 0, -d, | ||
w, h, -d, | ||
w, h, -d + t, | ||
w, 0, -d + t, | ||
]; | ||
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const normals = [ | ||
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // Front cover | ||
0, 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, // Back cover | ||
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // Spine | ||
0, 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, // Inside front cover | ||
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // Inside back cover | ||
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // Inside spine | ||
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // Front cover top | ||
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // Back cover top | ||
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // Spine cover top | ||
0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // Front cover bottom | ||
0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // Back cover bottom | ||
0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // Spine cover bottom | ||
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // Front cover edge | ||
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // Back cover edge | ||
]; | ||
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const u1 = width / ((width * 2) + depth); | ||
const u2 = (width + depth) / ((width * 2) + depth); | ||
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const uvs = [ | ||
u2,0, 1,0, 1,1, u2,1, // Front cover | ||
0,0, u1,0, u1,1, 0,1, // Back cover | ||
u1,0, u2,0, u2,1, u1,1, // Spine | ||
1,0, u2,0, u2,1, 1,1, // Inside front cover | ||
u1,0, 0,0, 0,1, u1,1, // Inside back cover | ||
u2,0, u1,0, u1,1, u2,1, // Inside spine | ||
u2,0, 1,0, 1,1, u2,1, // Front cover top | ||
0,0, 1,0, 1,1, 0,1, // Back cover top | ||
0,0, 1,0, 1,1, 0,1, // Spine cover top | ||
0,0, 1,0, 1,1, 0,1, // Front cover bottom | ||
0,0, 1,0, 1,1, 0,1, // Back cover bottom | ||
0,0, 1,0, 1,1, 0,1, // Spine cover bottom | ||
0,0, 1,0, 1,1, 0,1, // Front cover edge | ||
0,0, 1,0, 1,1, 0,1, // Back cover edge | ||
]; | ||
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const indices = [ | ||
0, 1, 2, 0, 2, 3, // Front cover face | ||
4, 5, 6, 4, 6, 7, // Back cover face | ||
8, 9, 10, 8, 10, 11, // Spine face | ||
12, 13, 14, 12, 14, 15, // Inside front cover | ||
16, 17, 18, 16, 18, 19, // Inside back cover | ||
20, 21, 22, 20, 22, 23, // Inside spine | ||
24, 25, 26, 24, 26, 27, // Front cover top | ||
28, 29, 30, 28, 30, 31, // Back cover top | ||
32, 33, 34, 32, 34, 35, // Spine cover top | ||
36, 37, 38, 36, 38, 39, // Front cover bottom | ||
40, 41, 42, 40, 42, 43, // Back cover bottom | ||
44, 45, 46, 44, 46, 47, // Spine cover bottom | ||
48, 49, 50, 48, 50, 51, // Front cover edge | ||
52, 53, 54, 52, 54, 55, // Back cover edge | ||
]; | ||
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const positions = new Float32Array(vertices); | ||
const normalArray = new Float32Array(normals); | ||
const uvArray = new Float32Array(uvs); | ||
const indexArray = new Uint16Array(indices); | ||
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this.setAttribute('position', new BufferAttribute(positions, 3)); | ||
this.setAttribute('normal', new BufferAttribute(normalArray, 3)); | ||
this.setAttribute('uv', new BufferAttribute(uvArray, 2)); | ||
this.setIndex(new BufferAttribute(indexArray, 1)); | ||
} | ||
} |