A living ray tracer project for me to build upon during my free time. Initially developed alongside Ray Tracing in One Weekend, with intentions to explore advanced ray tracing techniques and parallelism.
- Adjustable camera
- Materials
- Lambertian (Matte surface)
- Metal (reflective surface)
- Dielectric (refractive, transparent surface)
- Objects
- Sphere
- Math Library
- 3D Vector Support and relevant math utilities
- Floating point precision