-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #5 from wramp/develop
Prepared for release v0.2
- Loading branch information
Showing
17 changed files
with
532 additions
and
146 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,8 @@ | ||
# UnitySkeletonMaker | ||
Console App for making initial setup for Empty Unity project | ||
# **Unity Skeleton Maker v0.2** | ||
Tool for creating empty skeleton Unity project, featuring folder structures, ignored files etc. | ||
[https://github.com/wramp/unityskeletonmaker](https://github.com/wramp/unityskeletonmaker) | ||
![Unity Skeleton Maker v0.2](https://camo.githubusercontent.com/7919f62c6c3ca34bbcd1b436b353fcdb0e69ceb0/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f4d583972346a4f5453745565412f67697068792e676966) | ||
|
||
Authors | ||
--- | ||
Jakub Gereg ([@wramp](https://github.com/wramp)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,122 +1,226 @@ | ||
using Newtonsoft.Json; | ||
using System; | ||
using System; | ||
using System.IO; | ||
using System.IO.Compression; | ||
using usmcore; | ||
|
||
|
||
namespace usm | ||
{ | ||
class Program | ||
{ | ||
static bool again; | ||
static void Main(string[] args) | ||
|
||
static void Main() | ||
{ | ||
Console.BackgroundColor = ConsoleColor.DarkCyan; | ||
Console.ForegroundColor = ConsoleColor.White; | ||
CreateHeader(); | ||
|
||
ColoredConsoleWrite(ConsoleColor.White, "What do you want to do?\n"); | ||
ColoredConsoleWrite(ConsoleColor.Black, "-----------------------\n"); | ||
Console.Write("1. Create "); | ||
ColoredConsoleWrite(ConsoleColor.Yellow, "Skeleton"); | ||
Console.Write(" from existing package [{0}]\n", UsmJsonHelper.UsmPackagefilesuffix); | ||
Console.Write("2. Create "); | ||
ColoredConsoleWrite(ConsoleColor.Green, "Package"); | ||
Console.Write(" from existing folder\n"); | ||
|
||
ConsoleKeyInfo selected = Console.ReadKey(); | ||
|
||
switch (selected.Key) | ||
{ | ||
case ConsoleKey.D1: | ||
CreateSkeletonOption(); | ||
break; | ||
|
||
case ConsoleKey.D2: | ||
CreatePackageOption(); | ||
break; | ||
case ConsoleKey.X: | ||
var ps = UsmJsonHelper.ReadProjectUsm(AppDomain.CurrentDomain.BaseDirectory); | ||
ReadmeCreator.CreateReadme(AppDomain.CurrentDomain.BaseDirectory, ps.ProjectSettings, CallBackError); | ||
break; | ||
} | ||
|
||
ColoredConsoleWrite(ConsoleColor.Green, "\nThanks for using Unity Skeleton Maker!\t(press [R] to restart)"); | ||
ConsoleKeyInfo exit = Console.ReadKey(); | ||
switch (exit.Key) | ||
{ | ||
case ConsoleKey.R: | ||
Main(); | ||
break; | ||
} | ||
} | ||
|
||
static void CreateSkeletonOption() | ||
{ | ||
CreateHeader(); | ||
|
||
Console.WriteLine("Select path to create skeleton [dest]:"); | ||
var projectbasedir = Console.ReadLine(); | ||
|
||
if (!Directory.Exists(Path.Combine(projectbasedir, ".git"))) | ||
//check if project is git | ||
if (!UsmJsonHelper.IsProjectGitRepo(projectbasedir)) | ||
{ | ||
Console.WriteLine("Selected path must be GIT project directory! [Clone empty project]"); | ||
ColoredConsoleWrite(ConsoleColor.White, | ||
"Selected path must be GIT project directory!\nPlease create empty git repository and clone it to local folder.", ConsoleColor.Red); | ||
Console.ReadKey(); | ||
return; | ||
} | ||
|
||
var projectusmpath = GetProjectUsmPathFromBase(projectbasedir); | ||
|
||
if (File.Exists(projectusmpath)) | ||
{ | ||
var projusm = ReadProjectUsm(projectusmpath); | ||
ExtractPackage("skeleton-unityemptygame", projectbasedir, projusm); | ||
var projectusmpath = UsmJsonHelper.GetProjectUsmpath(projectbasedir); | ||
|
||
Console.WriteLine("Thanks for using Unity Skeleton Maker!"); | ||
} | ||
else | ||
//If usm.json exist try to create it | ||
if (!UsmJsonHelper.IsProjectUsmExists(projectbasedir)) | ||
{ | ||
Console.WriteLine($"Couldnt locate {projectusmpath} do you want to create {UsmJsonHelper.FileName} in this location? [Y/N]"); | ||
ConsoleKeyInfo answer = Console.ReadKey(); | ||
switch (answer.Key) | ||
if (CreateNewUsmJsonOption(projectusmpath, projectbasedir)) | ||
{ | ||
case ConsoleKey.Y: | ||
var defaultusmjsonpath = UsmJsonHelper.GetDefaultUsmpath(); | ||
File.Copy(defaultusmjsonpath, projectusmpath); | ||
again = true; | ||
Console.ReadKey(); | ||
CallBackMessage("Created usm.json file in project directory!\n"); | ||
ColoredConsoleWrite(ConsoleColor.Black, $"Now you can modify settings of your project in {projectusmpath}\n", ConsoleColor.Green); | ||
|
||
break; | ||
|
||
default: | ||
Environment.Exit(0); | ||
break; | ||
Console.WriteLine("\nPress [enter] to continue!"); | ||
Console.ReadKey(); | ||
} | ||
} | ||
|
||
if (again) | ||
//check if usm.json exist and extract skeleton | ||
if (UsmJsonHelper.IsProjectUsmExists(projectbasedir)) | ||
{ | ||
Console.Clear(); | ||
Console.WriteLine($"Now you can modify settings of your project in {projectusmpath}"); | ||
Console.ReadKey(); | ||
CreateHeader(); | ||
|
||
if (File.Exists(projectusmpath)) | ||
{ | ||
var projusm = ReadProjectUsm(projectusmpath); | ||
ExtractPackage("skeleton-unityemptygame", projectbasedir, projusm); | ||
var skeletons = UsmPackageHelper.GetAllSkeletonsAvailiable(); | ||
int i = 0; | ||
Console.WriteLine("Availiable skeleton packages:"); | ||
ColoredConsoleWrite(ConsoleColor.Black, "-----------------------------\n"); | ||
|
||
Console.WriteLine(); | ||
Console.WriteLine("Thanks for using Unity Skeleton Maker!"); | ||
foreach (var skeleton in skeletons) | ||
{ | ||
i++; | ||
ConsoleColor bc = i % 2 == 0 ? ConsoleColor.Gray : ConsoleColor.Cyan; | ||
var str = MakeOneLine($"{i}." + skeleton.Name.Replace(UsmJsonHelper.UsmPackagefilesuffix, "")); | ||
ColoredConsoleWrite(ConsoleColor.Black, str + "\n", bc); | ||
} | ||
else | ||
|
||
Console.Write("\nSelect package [number]:"); | ||
var num = Console.ReadLine(); | ||
|
||
if (string.IsNullOrEmpty(num)) return; | ||
|
||
int numero = int.Parse(num); | ||
if (numero == 0) return; | ||
|
||
if (numero <= skeletons.Count) | ||
{ | ||
Environment.Exit(0); | ||
UsmJsonModel projusm = UsmJsonHelper.ReadProjectUsm(projectbasedir); | ||
FileInfo k = skeletons[numero - 1]; | ||
ExtractOption(k.Name.Replace(UsmJsonHelper.UsmPackagefilesuffix, ""), projectbasedir, projusm); | ||
} | ||
} | ||
//ReadJSON | ||
|
||
Console.ReadKey(); | ||
} | ||
|
||
static string GetProjectUsmPathFromBase(string projectbasedir) | ||
static bool CreateNewUsmJsonOption(string projectusmpath, string projectbasedir) | ||
{ | ||
return Path.Combine(projectbasedir, UsmJsonHelper.FileName); | ||
ColoredConsoleWrite(ConsoleColor.White, $"Couldn`t locate {projectusmpath}\n", ConsoleColor.Red); | ||
Console.Write($"Do you want to create "); | ||
ColoredConsoleWrite(ConsoleColor.Cyan, "(default) "); | ||
Console.Write($"{UsmJsonHelper.FileName} in this location? [Y/N]:"); | ||
ConsoleKeyInfo answer = Console.ReadKey(); | ||
switch (answer.Key) | ||
{ | ||
case ConsoleKey.Y: | ||
UsmJsonHelper.InitializeNewUsmJson(projectbasedir); | ||
return true; | ||
} | ||
return false; | ||
} | ||
|
||
static UsmJsonModel ReadProjectUsm(string projectusmpath) | ||
static void CreatePackageOption() | ||
{ | ||
var usmjsonraw = File.ReadAllText(projectusmpath); | ||
var projectUsm = JsonConvert.DeserializeObject<UsmJsonModel>(usmjsonraw); | ||
Console.WriteLine($"usm.json v{projectUsm.UsmJsonVersion} found!"); | ||
|
||
|
||
return projectUsm; | ||
CreateHeader(); | ||
|
||
Console.Write("Select directory you want to convert to "); | ||
ColoredConsoleWrite(ConsoleColor.Yellow, "skeleton"); | ||
Console.Write(":\n"); | ||
var path = Console.ReadLine(); | ||
Console.Write("Name of your skeleton "); | ||
ColoredConsoleWrite(ConsoleColor.Green, "Package"); | ||
Console.Write(":"); | ||
var name = Console.ReadLine(); | ||
Console.WriteLine(); | ||
UsmPackageHelper.ConvertToSkeleton(path, name, CallBackMessage); | ||
|
||
} | ||
|
||
static void ExtractPackage(string packagename, string projectbasedir, UsmJsonModel projectUsm) | ||
static void ExtractOption(string packagename, string projectbasedir, UsmJsonModel projectUsm) | ||
{ | ||
CreateHeader(); | ||
//DO YOU WANT TO CREATE PROJ ,, AND SELECT PACKAGE | ||
Console.WriteLine("Do you want to create new project base on this settings?"); | ||
Console.WriteLine("---------------"); | ||
Console.WriteLine($"Game name: {projectUsm.ProjectSettings.GameName}"); | ||
Console.WriteLine($"Game name: {projectUsm.ProjectSettings.Description}"); | ||
Console.WriteLine("---------------"); | ||
Console.WriteLine("[Y/N]?"); | ||
Console.Write($"Do you want to extract package "); | ||
ColoredConsoleWrite(ConsoleColor.Green, $"\"{packagename}\""); | ||
Console.WriteLine(" to project based on this settings?"); | ||
ColoredConsoleWrite(ConsoleColor.Black, "----------------------------------------------------------------------\n"); | ||
ColoredConsoleWrite(ConsoleColor.Yellow, "Game name: "); | ||
Console.WriteLine($"{projectUsm.ProjectSettings.GameName}"); | ||
ColoredConsoleWrite(ConsoleColor.Yellow, "Description: "); | ||
Console.WriteLine($"{projectUsm.ProjectSettings.Description}"); | ||
ColoredConsoleWrite(ConsoleColor.Yellow, "Url: "); | ||
Console.WriteLine($"{projectUsm.ProjectSettings.Url}"); | ||
ColoredConsoleWrite(ConsoleColor.Black, "----------------------------------------------------------------------\n"); | ||
Console.Write("[Y/N]:"); | ||
|
||
|
||
ConsoleKeyInfo answer = Console.ReadKey(); | ||
switch (answer.Key) | ||
{ | ||
case ConsoleKey.Y: | ||
var appPath = AppDomain.CurrentDomain.BaseDirectory; | ||
var cb = Path.Combine(appPath, packagename); | ||
var rb = Path.Combine(cb, "default.zip"); | ||
ZipFile.ExtractToDirectory(rb, projectbasedir); | ||
ReadmeCreator.CreateReadme(projectbasedir, projectUsm.ProjectSettings); | ||
UsmJsonHelper.ExtractPackage(packagename, projectbasedir, projectUsm, CallBackError); | ||
break; | ||
} | ||
} | ||
|
||
default: | ||
Environment.Exit(0); | ||
break; | ||
static void CallBackError(string str) | ||
{ | ||
ColoredConsoleWrite(ConsoleColor.White, $"\n[!] - {str}\n", ConsoleColor.Red); | ||
} | ||
|
||
static void CallBackMessage(string str) | ||
{ | ||
ColoredConsoleWrite(ConsoleColor.Yellow, $"\n\n[$] - {str}\n"); | ||
} | ||
|
||
public static string MakeOneLine(string text, bool centered = false) | ||
{ | ||
string result = text; | ||
int maxlenght = 80; | ||
|
||
var textl = text.Length; | ||
|
||
var emptyspaces = maxlenght - textl; | ||
|
||
for (int i = 1; i < emptyspaces; i++) | ||
{ | ||
result += " "; | ||
} | ||
|
||
return result; | ||
} | ||
|
||
public static void CreateHeader() | ||
{ | ||
Console.Clear(); | ||
ColoredConsoleWrite(ConsoleColor.DarkRed, | ||
" Unity Skeleton Maker by Jakub Gereg \n", | ||
ConsoleColor.Yellow); | ||
} | ||
|
||
public static void ColoredConsoleWrite(ConsoleColor color, string text, ConsoleColor background = ConsoleColor.DarkCyan) | ||
{ | ||
ConsoleColor originalColor = ConsoleColor.White; | ||
ConsoleColor backgroundoriginalColor = ConsoleColor.DarkCyan; | ||
|
||
Console.BackgroundColor = background; | ||
Console.ForegroundColor = color; | ||
Console.Write(text); | ||
Console.ForegroundColor = originalColor; | ||
Console.BackgroundColor = backgroundoriginalColor; | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.