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Change default friction and airfriction to 0.1 and 0.02.
Add CanRotate property as a valid property.
Set CanRotate to true by default.
Add new methods to RigidBodies
RigidBody:CanRotate(canRotate: boolean) - Determines if a rigid body can rotate after collisions or when forces are applied, extremely useful for creating platformer games, over the head games etc.
Update RigidBody:Update() and Engine:Create() to adhere to CanRotate
Add UniversalMass as a valid physical property of the Engine. By default set to 1