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Async socket processing (#49)
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* Process socket events asynchronously

Avoid blocking the event loop using waitForReadyRead(). Instead, process the
initialization in two phases. It was necessary to add a map to keep track of
the state of the initial message processing

Signed-off-by: Francis Giraldeau <[email protected]>

* Fix undefined variable on Windows

The timout variable does not exists in this scope, we can safely remove the
Q_UNUSED.

Signed-off-by: Francis Giraldeau <[email protected]>

* Fix validation logic of initial message

I modified the logic to a positive value, but the modification was incomplete
and caused the initial message to be incorrectly considered as invalid.

Signed-off-by: Francis Giraldeau <[email protected]>

* Use the proper socket when receiving message

The socket variable is a class member, but we really want to use
nextConnSocket when receiving the message in the lambda.

Signed-off-by: Francis Giraldeau <[email protected]>
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giraldeau authored and itay-grudev committed Sep 10, 2018
1 parent 9357d19 commit 0db2701
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Showing 2 changed files with 124 additions and 68 deletions.
176 changes: 108 additions & 68 deletions singleapplication_p.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,6 @@ void SingleApplicationPrivate::genBlockServerName()
// User level block requires a user specific data in the hash
if( options & SingleApplication::Mode::User ) {
#ifdef Q_OS_WIN
Q_UNUSED(timeout);
wchar_t username [ UNLEN + 1 ];
// Specifies size of the buffer on input
DWORD usernameLength = UNLEN + 1;
Expand Down Expand Up @@ -253,85 +252,127 @@ qint64 SingleApplicationPrivate::primaryPid()
*/
void SingleApplicationPrivate::slotConnectionEstablished()
{
Q_Q(SingleApplication);

QLocalSocket *nextConnSocket = server->nextPendingConnection();
connectionMap.insert(nextConnSocket, ConnectionInfo());

quint32 instanceId = 0;
ConnectionType connectionType = InvalidConnection;
if( nextConnSocket->waitForReadyRead( 100 ) ) {
// read the fields in same order and format as written
QDataStream headerStream(nextConnSocket);
headerStream.setVersion( QDataStream::Qt_5_6 );

// Read the header to know the message length
quint64 msgLen = 0;
headerStream >> msgLen;

if( msgLen >= sizeof( quint16 ) ) {
// Read the message body
QByteArray msgBytes = nextConnSocket->read(msgLen);
QDataStream readStream(msgBytes);
readStream.setVersion( QDataStream::Qt_5_6 );

// server name
QByteArray latin1Name;
readStream >> latin1Name;

// connection type
quint8 connType = InvalidConnection;
readStream >> connType;
connectionType = static_cast <ConnectionType>( connType );

// instance id
readStream >> instanceId;

// checksum
quint16 msgChecksum = 0;
readStream >> msgChecksum;

const quint16 actualChecksum = qChecksum(msgBytes.constData(), static_cast<quint32>(msgBytes.length() - sizeof(quint16)));

if (readStream.status() != QDataStream::Ok || QLatin1String(latin1Name) != blockServerName || msgChecksum != actualChecksum) {
connectionType = InvalidConnection;
}
QObject::connect(nextConnSocket, &QLocalSocket::aboutToClose,
[nextConnSocket, this]() {
auto &info = connectionMap[nextConnSocket];
Q_EMIT this->slotClientConnectionClosed( nextConnSocket, info.instanceId );
}
}

if( connectionType == InvalidConnection ) {
nextConnSocket->close();
delete nextConnSocket;
return;
}
);

QObject::connect(
nextConnSocket,
&QLocalSocket::aboutToClose,
this,
[nextConnSocket, instanceId, this]() {
Q_EMIT this->slotClientConnectionClosed( nextConnSocket, instanceId );
QObject::connect(nextConnSocket, &QLocalSocket::disconnected,
[nextConnSocket, this](){
connectionMap.remove(nextConnSocket);
nextConnSocket->deleteLater();
}
);

QObject::connect(
nextConnSocket,
&QLocalSocket::readyRead,
this,
[nextConnSocket, instanceId, this]() {
Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
QObject::connect(nextConnSocket, &QLocalSocket::readyRead,
[nextConnSocket, this]() {
auto &info = connectionMap[nextConnSocket];
switch(info.stage) {
case StageHeader:
readInitMessageHeader(nextConnSocket);
break;
case StageBody:
readInitMessageBody(nextConnSocket);
break;
case StageConnected:
Q_EMIT this->slotDataAvailable( nextConnSocket, info.instanceId );
break;
default:
break;
};
}
);
}

void SingleApplicationPrivate::readInitMessageHeader( QLocalSocket *sock )
{
if (!connectionMap.contains( sock )) {
return;
}

if( sock->bytesAvailable() < ( qint64 )sizeof( quint64 ) ) {
return;
}

QDataStream headerStream( sock );
headerStream.setVersion( QDataStream::Qt_5_6 );

// Read the header to know the message length
quint64 msgLen = 0;
headerStream >> msgLen;
ConnectionInfo &info = connectionMap[sock];
info.stage = StageBody;
info.msgLen = msgLen;

if ( sock->bytesAvailable() >= (qint64) msgLen ) {
readInitMessageBody( sock );
}
}

void SingleApplicationPrivate::readInitMessageBody( QLocalSocket *sock )
{
Q_Q(SingleApplication);

if (!connectionMap.contains( sock )) {
return;
}

ConnectionInfo &info = connectionMap[sock];
if( sock->bytesAvailable() < ( qint64 )info.msgLen ) {
return;
}

// Read the message body
QByteArray msgBytes = sock->read(info.msgLen);
QDataStream readStream(msgBytes);
readStream.setVersion( QDataStream::Qt_5_6 );

// server name
QByteArray latin1Name;
readStream >> latin1Name;

// connection type
ConnectionType connectionType = InvalidConnection;
quint8 connTypeVal = InvalidConnection;
readStream >> connTypeVal;
connectionType = static_cast <ConnectionType>( connTypeVal );

// instance id
quint32 instanceId = 0;
readStream >> instanceId;

// checksum
quint16 msgChecksum = 0;
readStream >> msgChecksum;

const quint16 actualChecksum = qChecksum( msgBytes.constData(), static_cast<quint32>( msgBytes.length() - sizeof( quint16 ) ) );

bool isValid = readStream.status() == QDataStream::Ok &&
QLatin1String(latin1Name) == blockServerName &&
msgChecksum == actualChecksum;

if( !isValid ) {
sock->close();
return;
}

info.instanceId = instanceId;
info.stage = StageConnected;

if( connectionType == NewInstance || (
connectionType == SecondaryInstance &&
options & SingleApplication::Mode::SecondaryNotification
)
) {
if( connectionType == NewInstance ||
( connectionType == SecondaryInstance &&
options & SingleApplication::Mode::SecondaryNotification ) )
{
Q_EMIT q->instanceStarted();
}

if( nextConnSocket->bytesAvailable() > 0 ) {
Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
if (sock->bytesAvailable() > 0) {
Q_EMIT this->slotDataAvailable( sock, instanceId );
}
}

Expand All @@ -345,5 +386,4 @@ void SingleApplicationPrivate::slotClientConnectionClosed( QLocalSocket *closedS
{
if( closedSocket->bytesAvailable() > 0 )
Q_EMIT slotDataAvailable( closedSocket, instanceId );
closedSocket->deleteLater();
}
16 changes: 16 additions & 0 deletions singleapplication_p.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,14 @@ struct InstancesInfo {
quint16 checksum;
};

struct ConnectionInfo {
explicit ConnectionInfo() :
msgLen(0), instanceId(0), stage(0) {}
qint64 msgLen;
quint32 instanceId;
quint8 stage;
};

class SingleApplicationPrivate : public QObject {
Q_OBJECT
public:
Expand All @@ -53,6 +61,11 @@ Q_OBJECT
SecondaryInstance = 2,
Reconnect = 3
};
enum ConnectionStage : quint8 {
StageHeader = 0,
StageBody = 1,
StageConnected = 2,
};
Q_DECLARE_PUBLIC(SingleApplication)

SingleApplicationPrivate( SingleApplication *q_ptr );
Expand All @@ -65,6 +78,8 @@ Q_OBJECT
void connectToPrimary(int msecs, ConnectionType connectionType );
quint16 blockChecksum();
qint64 primaryPid();
void readInitMessageHeader(QLocalSocket *socket);
void readInitMessageBody(QLocalSocket *socket);

SingleApplication *q_ptr;
QSharedMemory *memory;
Expand All @@ -73,6 +88,7 @@ Q_OBJECT
quint32 instanceNumber;
QString blockServerName;
SingleApplication::Options options;
QMap<QLocalSocket*, ConnectionInfo> connectionMap;

public Q_SLOTS:
void slotConnectionEstablished();
Expand Down

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