This project contains 3 flavors:
- development
- staging
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
├── lib
│ ├── app
│ │ ├── app.dart
│ │ ├── app_router.dart
├── core
│ ├── presentation
│ ├── utils
│ ├── config
│ ├── const
│ ├── widgets
├── l10n
├── modules
│ ├── module1
│ │ ├── data
│ │ ├── models
│ │ ├── repository
│ │ ├── service
│ ├── domain
│ │ ├── models
│ │ ├── repository
│ │ ├── bloc
│ ├── presentation
│ │ ├── widgets
│ │ ├── pages
flutter pub run flutter_app_name
or
install XMLStarlet
sudo apt install xmlstarlet
install GNUstep
sudo apt install gnustep-base-runtime
Script
appName="Joruri"
declare -a androidAppTypes=(
"main"
"debug"
"profile"
)
# Change app name for Android
for appType in ${androidAppTypes[@]}
do
xmlstarlet ed -L -u '/manifest/application/@android:label' -v "$appName" android/app/src/$appType/AndroidManifest.xml
done
# Change app name for Android
plutil -replace CFBundleDisplayName -string "$appName" ios/Runner/Info.plist
change flutter project name form pubspac.yaml
and fix all import
To run all unit and widget tests use the following command:
$ flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on [flutter_localizations][flutter_localizations_link] and follows the [official internationalization guide for Flutter][internationalization_link].
- To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:app_with_very_good_cli/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
Update the CFBundleLocalizations
array in the Info.plist
at ios/Runner/Info.plist
to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
- For each supported locale, add a new ARB file in
lib/l10n/arb
.
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
- Add the translated strings to each
.arb
file:
app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la página del contador"
}
}
flutter_native_spalsh.yaml
file contains all the necessary config. under the hood, we are using flutter_native_splash
make createSplash
to setup proper splash screen [https://developer.android.com/develop/ui/views/launch/splash-screen](take a look here)