OSC support in the viewport for Blender, for the original work, see: http://www.jpfep.net/pages/addosc/
Another addosc branch for blender 2.8 (a very simple one)
i basically took maybites' code, undid his added functionality (and functions), and drove the dispatcher back to JPfeP's old function, that didn't have looping the OSC_keys broken out of the dispatcher. (sorry about that maybites)
nothing special, i just needed this quick and dirty hack for myself, as maybites' fork gave me script errors trying to start a server with OSC_key values in place
it may help someone out there that want to simply control a couple of single values to drive without having to change existing script/blend files around.
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download the zip from git and extract it
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rename the directory blender28_addosc, and copy it to blender/2.80/scripts/addons
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start up blender, find and enable the addon (addosc_foul).
in the /example/ directory there are 2 .blend files:
addosc_example_simple.blend - a simple example, with 9 bindings to a cube.
addosc_example_animation_nodes - an example with a bunch of scripts to control animation nodes.
or just use and import keying sets (press k on a object property to add it, like you would add keyframes with i)
tested and working with blender 2.8 beta for windows x64 released as of february 2, 2019.
AddOSC relies on the python module python-osc (by Attwad): https://pypi.python.org/pypi/python-osc/ https://github.com/attwad/python-osc