Skip to content

Dev #11

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 6 commits into
base: master
Choose a base branch
from
Open

Dev #11

wants to merge 6 commits into from

Conversation

imagment
Copy link
Owner

@imagment imagment commented Apr 14, 2025

Summary by CodeRabbit

  • New Features
    • Added the ability to horizontally align sprite shapes for improved visual control.
  • Bug Fixes
    • Improved handling of zero values in camera and object scaling to prevent rendering issues.
  • Refactor
    • Enhanced precision in sprite rotation calculations for smoother visuals.
    • Unified and simplified shape size calculation and alignment logic.
  • Chores
    • Updated main application flow with improved actor initialization and camera video start sequence.
    • Updated compatibility information to include support for both Linux and Windows platforms.

Copy link

coderabbitai bot commented Apr 14, 2025

Walkthrough

This set of changes refines the handling of scale components in the camera rendering logic by normalizing zero z-scale values to one, preventing early exits or skips. The SpriteRenderer class’s shape alignment method was enhanced to maintain ANSI escape code alignment when horizontally aligning shapes. The RotatePoint method was reformatted for clarity without logic changes. In the main function, actor construction was modified to use a two-argument constructor with embedded formatting, and camera rendering was switched from RenderFrame() to StartVideo() with an added Hold() call. A minor whitespace comment adjustment was made in the header.

Changes

Files Change Summary
src/SilverCamera.cpp Adjusted camera and object scale handling to set zero z-scale values to 1, avoiding early returns or skips based on zero z-scale components.
src/SilverSpriteRendering.cpp Reformatted RotatePoint for clarity; reordered operations in setShape; rewrote alignShapeTo to clamp alignment and align ANSI escape codes.
src/main.cpp Modified actor construction to two-argument form with embedded formatting; changed actor transform from scale zero to position zero; replaced RenderFrame() with StartVideo() and added Hold().
include/Silver.hpp Minor whitespace adjustment in a comment for RotatePoint method in SpriteRenderer.
README.md Updated compatibility information to include support for both Linux and Windows platforms, directing Windows users to a separate Silver Windows Edition repository.

Possibly related PRs

  • README Update and Shape Alignment Function Added #5: Refactors and improves alignShapeTo method by adding ANSI escape code alignment and clamping, related to shape alignment enhancements.
  • Dev #6: Continues refinement of RotatePoint and alignShapeTo methods in SpriteRenderer, directly connected to this PR’s changes.
  • Dev #8: Updates README compatibility information to include Windows support, similar to this PR’s README changes.

Poem

🐇
A pivot spins with gentle grace,
Aligning shapes in their right place.
Zero z-scale no longer stalls,
The camera dances, never falls.
With ANSI codes snug and tight,
The sprite hops forward, pure delight!
🎨✨

Tip

⚡💬 Agentic Chat (Pro Plan, General Availability)
  • We're introducing multi-step agentic chat in review comments and issue comments, within and outside of PR's. This feature enhances review and issue discussions with the CodeRabbit agentic chat by enabling advanced interactions, including the ability to create pull requests directly from comments and add commits to existing pull requests.

📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ce482fa and 84c2a36.

📒 Files selected for processing (1)
  • README.md (0 hunks)
💤 Files with no reviewable changes (1)
  • README.md

🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1642710 and 1cb6916.

📒 Files selected for processing (4)
  • include/Silver.hpp (3 hunks)
  • src/SilverCamera.cpp (2 hunks)
  • src/SilverSpriteRendering.cpp (2 hunks)
  • src/main.cpp (1 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (1)
src/main.cpp (2)
include/Silver.hpp (1)
  • Hold (456-456)
src/Silver.cpp (2)
  • Hold (544-547)
  • Hold (544-544)
🔇 Additional comments (8)
include/Silver.hpp (2)

144-144: Default member initialization changed to match constructor

This change ensures consistency with the updated constructor initialization on line 108, properly synchronizing the default value for useRelativePivot across all initialization paths.


202-202: Parameter type change improves rotation precision

Changing parameter types from int to double for the RotatePoint method enables more precise floating-point calculations during rotation, which is particularly valuable for achieving smooth rotations with fractional positions.

This change should be implemented consistently in any corresponding method implementation.

src/SilverCamera.cpp (2)

160-162: Improved handling of zero z-scale values

Instead of skipping rendering when z-scale is zero, the code now normalizes it to 1 and only checks x and y components for early return. This allows objects with zero z-scale to be properly rendered instead of being incorrectly filtered out.


273-274: Consistent handling of zero scale components

This change normalizes zero z-scale to 1 while preserving the existing behavior for zero x or y scale components. It allows objects to be visible even when the z component of scale is zero, while still skipping objects with zero width or height.

The explicit floating-point comparison (0.0f) also improves code clarity and precision.

src/main.cpp (1)

4-15: Stack allocation instead of heap improves performance and simplifies code

The code has been refactored to use stack-allocated Actor objects instead of shared pointers, which simplifies memory management and improves performance. It also uses StartVideo() instead of RenderFrame(), which suggests a shift to a more persistent rendering approach.

The commented-out alignment call suggests the new alignment feature from SilverSpriteRendering.cpp is ready but not yet utilized.

This approach eliminates potential memory leaks and reduces overhead from reference counting in shared pointers.

src/SilverSpriteRendering.cpp (3)

135-135: Method signature updated to match header declaration

The RotatePoint method parameters are now double instead of int, matching the updated declaration in Silver.hpp. This enables more precise rotation calculations with floating-point values.


355-365: Improved shape processing and size calculation

The setShape method has been refactored to:

  1. Apply ANSI extraction after Markdown processing
  2. Calculate size using the GetSize() method instead of manually counting
  3. Simplify the code flow

These changes make the shape processing more maintainable and consistent, ensuring that size calculations are centralized in one method.


367-411: New alignment feature adds improved text positioning

The new alignShapeTo(double align) method provides horizontal alignment capabilities for sprite shapes, which enhances UI and text rendering possibilities. The implementation correctly:

  1. Clamps the alignment factor between 0 and 1
  2. Calculates required padding for each line
  3. Properly handles ANSI escape codes alignment
  4. Updates all relevant internal state

This is a valuable addition that increases the flexibility of the text rendering system.

Note that there's a commented-out usage of this method in main.cpp, suggesting it's ready for use but not yet actively applied.

@@ -105,7 +105,7 @@ class SpriteRenderer : public Component {
setShape(newShape);
cleanShape = newShape;

useRelativePivot = false;
useRelativePivot = true;
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Default pivot behavior changed from absolute to relative

The default value for useRelativePivot was changed from false to true, which means sprites will now use relative pivot positioning by default (pivot as a percentage of sprite size) instead of absolute positioning.

This change offers better flexibility when handling sprites of different sizes, but could affect existing code expecting the previous default behavior.

#!/bin/bash
# Search for any instances where SpriteRenderer is created without explicitly setting useRelativePivot
# to check for potential impact of this change

echo "Searching for SpriteRenderer instantiations that might be affected by the default pivot change:"
rg -A 3 "new SpriteRenderer\(" --type cpp
rg -A 3 "AddComponent<SpriteRenderer>\(" --type cpp
rg -A 3 "= SpriteRenderer\(" --type cpp

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant