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Apply the two-pixels-at-once optimization for YUV conversion to RGBA codepath. RGB was already using it, so this is just a port of the same algorithm to RGBA.
Most of the code was written by @okaneco and posted in a comment on #13, I've just wired up the function they shared on godbolt.
I'm seeing a 7% end-to-end performance improvement on the sample from #119. With YUV->RGBA conversion accounting for 16% of the time, the function must have gotten roughly twice faster.