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Releases: iliadsh/RavenM

v0.7 Beta Release

15 May 23:04
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Fixes mortar targeting and adds support for EA29.

v0.6 Beta Release

20 Nov 03:21
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Fixes some bugs from 0.5 (wrong weapon syncing and vehicle surfing) and adds support for Ravenfield EA28.

Full Changelog: 0.5...0.6

v0.5 Beta Release

01 Aug 01:06
d26b243
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Support for all game-modes, a lobby browser, mid-game joining, EA27, and more.

What's Changed

Lobbies:

  • Lobby browser
  • Various lobby stability updates
  • More hosting options
  • Mid-game joining
  • Updates to UI (shows team and mod progress of members)
  • Ability to kick members (right click on name)
  • Lobby chat

In-game:

  • Many, many syncing improvements (vehicles, turrets, and projectiles especially)
  • Better mid-match leaving
  • Scoreboard now updates properly when joining or leaving
  • 3rd person kick animations
  • Better 3rd person animations for weapons that do not support it
  • Support for all game-modes
  • Better nametags
  • Command system
  • Better destructible support

Modding:

New Contributors

Full Changelog: 0.3...0.5

v0.3 Beta Release

12 Jul 00:11
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Stability improvements and chat features.

v0.2 Beta Release

20 Jun 20:54
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Mod support! Plus some bug fixes.

v0.1 Beta Release

10 Jun 20:47
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Should be playable enough!

Players, bots, damage of all kinds, vehicles, mounted guns, etc.

Other than bug fixes, the next steps include more modes (only supports BATTLE), squads, and mods (!)

v0.0.2-alpha

19 May 00:06
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v0.0.2-alpha Pre-release
Pre-release

Changelog:

  • Fixed the bugs from 0.0.1.
  • The driver now controls vehicle health.
  • Fixed bug where you would get stuck in menu when pressing "custom maps".
  • Added 3D markers (press the (`/~) key).
  • Guided missiles now actually fire.

Known bugs:

  • Squads do not work at all.
  • Ground-mounted weapons break the game.

v0.0.1-alpha

14 May 05:27
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v0.0.1-alpha Pre-release
Pre-release

The very first test release.

Known bugs:

  • Sometimes clients will fail to connect.
  • Vehicle countermeasures are not fired.
  • Mounted Weapon rotations are not synchronized if the user is a player.
  • Game state (capture points, flag counts, etc.) goes out of sync.