Releases: iliadsh/RavenM
Releases · iliadsh/RavenM
v0.7 Beta Release
v0.6 Beta Release
Fixes some bugs from 0.5 (wrong weapon syncing and vehicle surfing) and adds support for Ravenfield EA28.
Full Changelog: 0.5...0.6
v0.5 Beta Release
Support for all game-modes, a lobby browser, mid-game joining, EA27, and more.
What's Changed
Lobbies:
- Lobby browser
- Various lobby stability updates
- More hosting options
- Mid-game joining
- Updates to UI (shows team and mod progress of members)
- Ability to kick members (right click on name)
- Lobby chat
In-game:
- Many, many syncing improvements (vehicles, turrets, and projectiles especially)
- Better mid-match leaving
- Scoreboard now updates properly when joining or leaving
- 3rd person kick animations
- Better 3rd person animations for weapons that do not support it
- Support for all game-modes
- Better nametags
- Command system
- Better destructible support
Modding:
- Ravenscript API for interfacing with RavenM networking: https://github.com/veroiuxl/RavenM-RS
New Contributors
- @jorgemuchosnumeros made their first contribution in #3
- @veroiuxl made their first contribution in #4
- @SamuelMereau made their first contribution in #15
- @Hiteke made their first contribution in #21
Full Changelog: 0.3...0.5
v0.3 Beta Release
Stability improvements and chat features.
v0.2 Beta Release
Mod support! Plus some bug fixes.
v0.1 Beta Release
Should be playable enough!
Players, bots, damage of all kinds, vehicles, mounted guns, etc.
Other than bug fixes, the next steps include more modes (only supports BATTLE), squads, and mods (!)
v0.0.2-alpha
Changelog:
- Fixed the bugs from 0.0.1.
- The driver now controls vehicle health.
- Fixed bug where you would get stuck in menu when pressing "custom maps".
- Added 3D markers (press the (`/~) key).
- Guided missiles now actually fire.
Known bugs:
- Squads do not work at all.
- Ground-mounted weapons break the game.
v0.0.1-alpha
The very first test release.
Known bugs:
- Sometimes clients will fail to connect.
- Vehicle countermeasures are not fired.
- Mounted Weapon rotations are not synchronized if the user is a player.
- Game state (capture points, flag counts, etc.) goes out of sync.