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Random terrain generation #8600
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Original file line number | Diff line number | Diff line change |
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@@ -59,6 +59,7 @@ | |
#include "interface_radar.h" | ||
#include "localevent.h" | ||
#include "map_format_helper.h" | ||
#include "map_generator.h" | ||
#include "map_object_info.h" | ||
#include "maps.h" | ||
#include "maps_tiles.h" | ||
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@@ -770,6 +771,34 @@ namespace Interface | |
else if ( HotKeyPressEvent( Game::HotKeyEvent::WORLD_VIEW_WORLD ) ) { | ||
eventViewWorld(); | ||
} | ||
#if defined( WITH_DEBUG ) | ||
else if ( HotKeyPressEvent( Game::HotKeyEvent::EDITOR_RANDOM_MAP_GENERATION ) ) { | ||
fheroes2::ActionCreator action( _historyManager, _mapFormat ); | ||
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Maps::Generator::Configuration rmgConfig; | ||
rmgConfig.playerCount = _playerCount; | ||
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rmgConfig.regionSizeLimit = _regionSizeLimit; | ||
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if ( Maps::Generator::generateWorld( _mapFormat, rmgConfig ) ) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Essentially, we are generating map so would |
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_redraw |= mapUpdateFlags; | ||
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action.commit(); | ||
} | ||
else { | ||
_warningMessage.reset( _( "Not able to generate a map with given parameters." ) ); | ||
} | ||
} | ||
else if ( HotKeyPressEvent( Game::HotKeyEvent::EDITOR_RANDOM_MAP_CONFIGURATION ) ) { | ||
uint32_t newCount = _playerCount; | ||
if ( Dialog::SelectCount( "Pick player count", 2, 6, newCount ) ) { | ||
_playerCount = newCount; | ||
} | ||
newCount = _regionSizeLimit; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I am not sure that region size is an understandable entity for map makers. Can we come up with something more user friendly metric? :) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm fine with renaming it but can't think of more suitable name. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should we attach the number of regions to the number of players minus the size of water on map? I assume we don't generate water area for now which is easier. In this case we won't need this parameter. |
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if ( Dialog::SelectCount( "Limit region size", 100, 10000, newCount ) ) { | ||
_regionSizeLimit = newCount; | ||
} | ||
} | ||
#endif | ||
// map scrolling control | ||
else if ( HotKeyPressEvent( Game::HotKeyEvent::WORLD_SCROLL_LEFT ) ) { | ||
_gameArea.SetScroll( SCROLL_LEFT ); | ||
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@@ -153,6 +153,11 @@ namespace Interface | |
int32_t _selectedTile{ -1 }; | ||
int32_t _tileUnderCursor{ -1 }; | ||
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#if defined( WITH_DEBUG ) | ||
uint32_t _playerCount = 2; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should we store Configuration object instead of these 2 members? |
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uint32_t _regionSizeLimit = 600; | ||
#endif | ||
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std::function<void( const int32_t )> _cursorUpdater; | ||
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fheroes2::HistoryManager _historyManager; | ||
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@@ -1,6 +1,6 @@ | ||
/*************************************************************************** | ||
* fheroes2: https://github.com/ihhub/fheroes2 * | ||
* Copyright (C) 2023 * | ||
* Copyright (C) 2023 - 2024 * | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
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@@ -35,4 +35,5 @@ namespace fheroes2 | |
Sprite generateTownObjectImage( const int townType, const int color, const int groundId ); | ||
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int32_t getTownBasementId( const int groundType ); | ||
int32_t getMineObjectInfoId( const int resource, const int groundType ); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please add an empty line to differentiate 2 functions. |
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} |
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I think we should rename these files into
random_map_generator.h|cpp
to highlight randomness. Or at leastmap_random_generator.h|cpp
if we keep the format.